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  • G Farming [ADD-ON] [AUTO RESTOCK] [INTEGRATED MULING] [Easy Setup] [QuickStart Supported]


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    Posted

     

    JOIN OUR DISCORD ⪻
    ⪼ 
    LINK TO STORE PRODUCT

    Key Features

    TREES, HERBS, HOPS, ALLOTMENTS SUPPORTED

    TICK MANIPULATION (DOUBLE HARVEST)

    RESTOCKING

    INTEGRATED MULING & REVERSE MULING

    DYNAMIC PROGRESSIVE TRAINING

    AUTO DRIP

    AUTO TELEPORT DESIGNATION

    Requirements

    ENOUGH GOLD TO BUY SUPPLIES, UNLESS YOU HAVE REVERSE MULING SET UP

    GScriptsdescriptionnobackground.png.dcbe16a35b61a1b90b8884dc281ec020.png

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    ADDITIONAL FEATURES

    Extremely customizable and Easy-To-Use

    Auto-creation of default settings file with GUI

    QUICK START capable with settings file names - able to edit all available settings

    Easy-to-use SAVE/LOAD buttons on GUI to set up individual settings

     

    MULE SUPPORT

    Make sure you're running GMuling at the same time on the same PC

    The username of the mule must be entered correctly in the script GUI/settings - case insensitive

    Port parameter is optional and should only be used if you experience port conflicts

    This script will walk to the mule's location, so make sure it's in a safe and reachable position

     

    INSTRUCTIONS

    Can easily be run through both QUICK START and NORMAL START button

     

    { QUICK START }

    For custom settings, add -params yourfile.json to your quickstart file

    For default settings, add -params default to your quickstart file

    Example (Windows):

    java -Xmx768M -jar %userprofile%\Dreambot\BotData\client.jar -world members -script GFarming -accountUser [email protected] -accountPass password -params default

     

    { NORMAL START }

    Just click the START button and the GUI will pop up with the default settings. There's a drop-down to load any custom files you created.

    When you're ready just click START!

    Posted
    GFarming - Lifetime has been approved and is now live on the SDN!

    Thanks!
    Posted
    GFarming has been updated and is now live on the SDN!

    It's currently at v16.9 and is available in the client!

    Changes:
    • Changes:
    • - Made energy pots optional for ironmen (GBlastFurnace)
    • - GConstruction will now sell bagged plant 1's when it swaps to plank construction (GConstruction)
    • - Will now only buy the amount of bagged plant 1s you need (Construction)
    • - Changed start fight behavior (PVPArena)
    • - Added hop when crashed field (Mining)
    • - Will no longer hop when crashed in f2p (Mining)
    • Fixed Bugs:
    • - Not depositing when invy is full when making houses (GBirdhouses)
    • - GAgility should equip graceful pieces after purchasing them (GAgility)
    • - Will now move mouse to all widgets before interacting even with manip on (GPVPArena)
    • - Added a failsafe if invy is full with cooked food while 2t drop manipping (Cooking)
    • - Adjusted time hop anti-ban node (All)
    • - Fixed bloodveld step amp added more logging (Guester Wildy Med)
    • - Added another failsafe on shades of mort'ton to turn in corpse (Guester)
    • - Added another failsafe on valve turning (Guester Haunted Mine)
    • - Lowered the amount of sardines you bring to feed your kitten (Guester Ichtlarin's)
    • - Added failsafe on magical orb (Guester Hand in the Sand)
    • - Fixed big snake webnode issue (Guester King Awowogei)
    • - Fixed monkey tree webnode issue (Guester King Awowogei)
    • - Will close minimap if accidentally opened (Guester)
    • - Fixed webnodes / golrie tile when getting back lost pebble (Guester Roving Elves)
    • - Added some more sleeps around end cutscene (Guester Hazeel)
    • - Fixed temple of the eye starting (Guester)
    • New:
    • QOL:

    Time since request was made: 57 minutes, 28 seconds

    Thanks!
    Posted
    GFarming has been updated and is now live on the SDN!

    It's currently at v17.0 and is available in the client!

    Changes:
    • Changes:
    • - Kill script paint will not execute if a schedule is active (All)
    • - Lowered same tile hop failsafe threshold (Guester)
    • - Removed a tail of two cats and between a rock (gold helmet) from beta (Guester)
    • Fixed Bugs:
    • - Fixed issue of repeatedly opening/closing bank trying to use antique lamps (All)
    • - Fixed energy pots being optional for ironmen (GBlastFurnace)
    • - When not using menu manip, add slight delay during withdraws to avoid failed interactions (GBlastFurnace)
    • - Equip goldsmith gaunts on the way to belt (GBlastFurnace)
    • - Deposit not needed items during banking for ores (GBlastFurnace)
    • - Hover ice gloves when going to dispenser and not using menu manip (GBlastFurnace)
    • - Fixed issue of repeatedly opening/closing bank trying to use antique lamps (All)
    • - Will now re-grab magical orb from bank (Guester Hand in the Sand)
    • - Fixed picking up pets (Guester)
    • - Better inventory management (Guester Haunted Mine)
    • - Fixed some dialogue issues when running as an add-on with wildy scripts (Guester)
    • - Added a failsafe to reset scene if not enough levers are in render distance (Guester Family Crest)
    • - Will safe spot and hop from wolves (Guester One Small Favour)
    • - Now properly handles dialogue when trying to buy papyrus if the feud is already done (Guester The Golem)
    • New:
    • RFD/Freeing Skrach Uglogwee has been added as a beta quest (Guester)
    • QOL:

    Time since request was made: 58 minutes, 56 seconds

    Thanks!
    Posted

    Hello i tried this script in trial currently level 1 farming and the script does nothing any clues?
     

    Posted
    GFarming has been updated and is now live on the SDN!

    It's currently at v17.01 and is available in the client!

    Changes:
    • Changes:
    • Fixed Bugs:
    • - Fixed blast furnace issues (Blast Furnace)
    • - Fixed spam ring swap issue (Wildy Antipk)
    • - Fix requirement issues with rocks on trollheim (All)
    • - Will no longer attempt to decant digsite pendants (All)
    • - Fixed high spell count values (Scurrius)
    • - Will no longer sell your current spell's runes on restock (Scurrius)
    • - Fixed bloodveld killing step (Guester Wildy Medium)
    • - Made Arianwyn not spawning failsafe better (Guester Regicide)
    • - Fixed trying to get to a blocked safe tile on grid puzzle (Guester UP / Regicide)
    • - Will no longer use pay-fare option if pirate's treasure is not completed (Guester Karamja Easy)
    • - Fixed no pickaxe (Guester Freeing Skratch)
    • - Fixed hidden requirement of 40 prayer (Guester HFTD)
    • - Added another failsafe onto not using drip during thorvald task (Guester Fremmy Trials)
    • - Better invy management (Guester Animal Magnetism)
    • - Fixed not buying items (Guester Tail of Two Cats)
    • - Will re-grab your hat from the bank (Guester Tail of Two Cats)
    • - Will now skip level up dialogue (Guester HFTD)
    • - Improved ape atoll webnodes (Guester)
    • - Fixed stam purchasing can afford check (Guester)
    • - Fixed bank loop from over withdraws (Guester My Arm)
    • New:
    • QOL:

    Time since request was made: 1 hour, 33 seconds

    Thanks!
    Posted
    GFarming has been updated and is now live on the SDN!

    It's currently at v17.1 and is available in the client!

    Changes:
    • Changes:
    • - Will now automatically re-enable equipment deposit if you had it disabled (All)
    • __**Guester**__
    • - Will now get items in a random order per account (Ernest)
    • - Improved portal puzzle (Temple of the Eye)
    • - Will now bring chaos runes for mother fight (HFTD)
    • Fixed Bugs:
    • - Added more validations on rolled drip (All)
    • - Added another failsafe on bottomless compost charges (Farming)
    • - Fixed dead trees (Farming)
    • - Added failsafe if slave can't find mule (All)
    • - Loot window bank tab now has a value of 1 for coins (All)
    • - Firemaking won't break when it doesn't have enough logs to calculate a suitable tile to light fires (GFiremaking)
    • - Fixed rare issue of trying to equip a noted version when you also have an unnoted version in inventory (All)
    • - Fixed issues around drip and ironman accounts (All)
    • - Added more checks on joining CC to prevent leaving and rejoining (All)
    • - Better handling of rooftop check to start banking (All)
    • - Added another failsafe for already under attack (Revs)
    • - Added missing blast cast animation (All)
    • - Fixed peaking (Wildy Multi)
    • __**Guester**__
    • - Added another missing message for blurb (Death Plateau)
    • - Fixed ernest issues if you lost your items in between main var changes (Ernest)
    • - Fixed webnode issues (Shilo Village)
    • - Added another failsafe for turned in armour (Hazeel Cult)
    • - Fixed inventory check failsafe (MEP2)
    • - Will now close shops to drop bronze axe (Lost City)
    • - Added more checks to make sure you're a ninja monkey in the agi course (Awowogei)
    • - Will now regrab Iorwerth's message if you lost it (Regicide)
    • - Fixed running back and forth when trying to talk to persten (Temple of the Eye)
    • - Better pathing when leaving ape atoll so you don't get caught (
    • New:
    • QOL:

    Time since request was made: 52 minutes, 31 seconds

    Thanks!
    Posted
    GFarming has been updated and is now live on the SDN!

    It's currently at v17.11 and is available in the client!

    Changes:
    • Changes:
    • __**Guester**__
    • Fixed Bugs:
    • - Fixed manual chest piece (All)
    • __**Guester**__
    • New:
    • QOL:

    Time since request was made: 49 minutes, 53 seconds

    Thanks!

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