krallbot 0 Share Posted January 30 Hey guys, trying to wrap my head around tick manipulation in Dreambot. I've tried to use the Inventory management to product this but it doesn't seem to work - my guess is the delay the built in Inventory actions have. Does anyone have any tips about this? Do i need to do it manually through the Mouse api or the Gui api? This is what i tried: Item knife = Inventory.getRandom("Knife"); Item teakLogs = Inventory.getRandom("Teak Logs"); if (knife != null && teakLogs != null) { knife.interact(); teakLogs.interact(); if (otherAction) { Walking.walk(Players.getLocal().getTile().getRandomized(1)); } } also tried Item knife = Inventory.getRandom("Knife"); Item teakLogs = Inventory.getRandom("Teak Logs"); if (knife != null && teakLogs != null) { knife.useOn(teakLogs); if (otherAction) { Walking.walk(Players.getLocal().getTile().getRandomized(1)); } } Any pointers appreciated! Link to comment Share on other sites More sharing options...
fallacy87 8 Share Posted February 3 IDK what otherAction is but the first thing I'd suggest is you might want to use a delay in between interacting. You can use a something like sleepUntil(()->Inventory().isItemSelected(), 300, 1) then sleepUntil(()->!Inventory().isItemSelected(), 300, 1). This might actually not matter but I like to do it after actions just in-case, so it doesn't miss any future actions. Next, setting up a timer with the game ticks is essential for tick manipulation. You can get that by Client.getGameTick(). Next as you stated was delays, not only delays but mouse movement. Depending on mouse speed and how far the mouse is from its destination you can easily miss a tick. To avoid this, you could "hop" the mouse to the points that you need to ensure you hit the target on the exact tick you need. This would be Mouse.hop(knife.getDestination().getCentralPoint()) then you can knife.interact("Use") or even just Mouse.click(). Your other option would be trying to place the mouse really close to where it has to click BEFORE the tick happens. Here, instead of Mouse.hop(targetPoint) you can use Mouse.move(targetPoint). I barely installed/started digging through the API this morning so it might be a little off, but the concept should be solid. I've made a 3 tick barb fisher and granite like 6 months ago on another API so if you have any more questions, I'd be more than happy to help. ImLife 1 Link to comment Share on other sites More sharing options...
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