Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • DreamBot 3.23.16


    Pandemic

    Recommended Posts

    Hello everyone!

    A new version of DreamBot is now live!

    Changes:

    • Dondakan teleport with RoW now correctly checks for between a rock quest completion
    • Added new Fairy Ring location and removed requirement for another
    • Added getObjectsForId to TileReference
    • Added getSceneObjects to TileReference
    • Added getSceneObjectCount to TileReference
    • Updated TileReference to set object tiles
    • Added retrying when loading and saving accounts from file
    • Fixed GrandExchange#sellItem for P2P items in a F2P world

    Always remember, to be on the latest version of our client you must run DBLauncher.jar! The client does NOT update itself!

    Thanks,

    The Dream Team

    Link to comment
    Share on other sites

    I think this patch broke something related to Dreambot opening doors and gates. I think the reason is that Dreambot somehow doesn't recognize certain doors/gates as objects anymore. You can see this using the Entity Hover tool.

    Here is a an imgur link with gifs showcasing the error. 

    https://imgur.com/a/284QjGx

    Gif one, the bot is unable to cross the south digsite gate to get to the exam centre. 

    Gif two is showcasing the fact that Entity Hover is unable to recognize the Burthorpe inn door that leads to garden as an object. Same thing is happening at the Digsite gate. If you tell the bot to walk inside the garden it will instead just walk to node 779 and sit there while the console gives a warning.

    "It appears the character has already reached this web node, but it was executed again meaning that the web finder can't find a complete path to the destination. You should either report this if it's in a common area webbed by DreamBot, or extend your custom nodes to include the destination from this position."

    Gif three is showcasing same as gif two but with gate and door at the waterfall house. I'm sure there are many more doors and gates that broke all over the map.

    Now I've seen the bot use all those doors hundreds of times, with just Walking.walk(Area) command, when I was testing the script and script previously ran for hours completely self sufficient. This behavior only started happening today. I see there was a bugfix with entrances in patch 3.23.13 but I'm almost positive the bug only started happening at #.16 patch.

     

    Link to comment
    Share on other sites

    14 hours ago, Has said:

    I think this patch broke something related to Dreambot opening doors and gates. I think the reason is that Dreambot somehow doesn't recognize certain doors/gates as objects anymore. You can see this using the Entity Hover tool.

    Here is a an imgur link with gifs showcasing the error. 

    https://imgur.com/a/284QjGx

    Gif one, the bot is unable to cross the south digsite gate to get to the exam centre. 

    Gif two is showcasing the fact that Entity Hover is unable to recognize the Burthorpe inn door that leads to garden as an object. Same thing is happening at the Digsite gate. If you tell the bot to walk inside the garden it will instead just walk to node 779 and sit there while the console gives a warning.

    "It appears the character has already reached this web node, but it was executed again meaning that the web finder can't find a complete path to the destination. You should either report this if it's in a common area webbed by DreamBot, or extend your custom nodes to include the destination from this position."

    Gif three is showcasing same as gif two but with gate and door at the waterfall house. I'm sure there are many more doors and gates that broke all over the map.

    Now I've seen the bot use all those doors hundreds of times, with just Walking.walk(Area) command, when I was testing the script and script previously ran for hours completely self sufficient. This behavior only started happening today. I see there was a bugfix with entrances in patch 3.23.13 but I'm almost positive the bug only started happening at #.16 patch.

     

    Thanks for the detailed report, I believe we reverted the change that caused this issue last night, if you could update your client let us know if it's working again.

    Link to comment
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.