Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • Has

    VIP
    • Posts

      3
    • Joined

    • Last visited

    About Has

    Recent Profile Visitors

    The recent visitors block is disabled and is not being shown to other users.

    Has's Achievements

    1. Has

      DreamBot 3.23.16

      I think this patch broke something related to Dreambot opening doors and gates. I think the reason is that Dreambot somehow doesn't recognize certain doors/gates as objects anymore. You can see this using the Entity Hover tool. Here is a an imgur link with gifs showcasing the error. https://imgur.com/a/284QjGx Gif one, the bot is unable to cross the south digsite gate to get to the exam centre. Gif two is showcasing the fact that Entity Hover is unable to recognize the Burthorpe inn door that leads to garden as an object. Same thing is happening at the Digsite gate. If you tell the bot to walk inside the garden it will instead just walk to node 779 and sit there while the console gives a warning. "It appears the character has already reached this web node, but it was executed again meaning that the web finder can't find a complete path to the destination. You should either report this if it's in a common area webbed by DreamBot, or extend your custom nodes to include the destination from this position." Gif three is showcasing same as gif two but with gate and door at the waterfall house. I'm sure there are many more doors and gates that broke all over the map. Now I've seen the bot use all those doors hundreds of times, with just Walking.walk(Area) command, when I was testing the script and script previously ran for hours completely self sufficient. This behavior only started happening today. I see there was a bugfix with entrances in patch 3.23.13 but I'm almost positive the bug only started happening at #.16 patch.
    2. Has

      DreamBot 3.22.7

      Not sure if this is bugged or just my potato code but since this patch, the default teleporting priority is a bit wonky. It seems to prioritize skills necklace to cooks guild over the Varrock teleport spell. Example: Character is in a random spot on a map and wants to go to gnome stronghold, before the patch default pathing was varrock GE TP and run to spirit tree. Now it takes skills necklace to cooks guild and run to spirit tree. Which is odd, regardless of whether it is just poor coding on my part or a bug, since the tile distance is larger with tp to guild. Cheers.
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.