lfscomic 9 Share Posted November 2, 2022 "Bank.open" is always stuck on the wall. However," Bank.closest" everything is normal. But, stubborn developers abandoned it. I don't see any benefit from the new api. It increases my workload, prevents getting stuck on the wall, I have to calculate the route, go to the safe tile, and then call "open", reduces the efficiency of the bot, and increases the risk of being banned. Because there's still a chance it gets stuck on the wall It's not cool. Link to comment Share on other sites More sharing options...
RetroBot 35 Share Posted November 2, 2022 They implemented the new walker and there may be some things that need to get ironed out. List your starting tile and the banks you're having issues with and a gif if possible so the issue can get resolved. Link to comment Share on other sites More sharing options...
Pandemic 2703 Share Posted November 2, 2022 Bank#open and Bank#openClosest did essentially the same thing so we merged them. I haven't noticed it getting stuck on the wall anymore, which bank is that happening at? Link to comment Share on other sites More sharing options...
lfscomic 9 Author Share Posted November 3, 2022 2 hours ago, Pandemic said: Bank#open and Bank#openClosest did essentially the same thing so we merged them. I haven't noticed it getting stuck on the wall anymore, which bank is that happening at? Warriors' Guild. Kourend Castle. Keldagrim. The probability of getting stuck varies, depending on where you start your walk. In the less than 12 hours since I posted, three accounts have been banned. I don't know the exact reason, maybe it's a coincidence, maybe it's not... Link to comment Share on other sites More sharing options...
lfscomic 9 Author Share Posted November 3, 2022 2 hours ago, Pandemic said: Bank#open and Bank#openClosest did essentially the same thing so we merged them. I haven't noticed it getting stuck on the wall anymore, which bank is that happening at? That's what I don't understand at all. If it's basically the same, why does it keep getting stuck in the wall... Warriors' Guild,the cook to the bank. Kourend Castle,the baker to the bank. Keldagrim,the builders to the bank. I think it's the pathfinding algorithm. Replace the new wayfinding algorithm with "Bank# openclosure "if possible. Link to comment Share on other sites More sharing options...
AsBakedAsCake 202 Share Posted November 3, 2022 17 minutes ago, lfscomic said: Warriors' Guild. Kourend Castle. Keldagrim. The probability of getting stuck varies, depending on where you start your walk. In the less than 12 hours since I posted, three accounts have been banned. I don't know the exact reason, maybe it's a coincidence, maybe it's not... I don't think it's coincidence, I've been getting banned fast AF since the update. If it's because the bots are getting stuck, that would explain it ^^ Quickest ban was in less than 2 hours. Link to comment Share on other sites More sharing options...
lfscomic 9 Author Share Posted November 3, 2022 33 minutes ago, AsBakedAsCake said: I don't think it's coincidence, I've been getting banned fast AF since the update. If it's because the bots are getting stuck, that would explain it ^^ Quickest ban was in less than 2 hours. There's no way around it. I've long advised against abandoning old apis. I told them it would lead to a huge loss of customers, but they didn't listen, so I can only console myself. The right thing to do is to mix the old with the new, and let those who are willing to try it, and those who aren't, do so at their own risk, rather than forcing code simplification to satisfy their own obsession. Life is like rape, since you can't resist, you can only enjoy with your eyes closed,LMAOOOOOOOOO Link to comment Share on other sites More sharing options...
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