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  • Automatically pass obstacles


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    I have been trying to figure this out.

    I have two entities:

    1. The local player.
    2. A moving NPC

    I want the local player to walk to the moving NPC, my issue is there may be obstacles. Normally in the past I have handled these obstacles individually. My issues here is these obstacles are dynamic game objects, so adding a specific tile is useless, they are passable.

    I have tried to add them as Passable Obstacles but still when walking to the NPC it makes no attempt to pass them.

    In Pseudo code I am assuming it would be something like this:

    if ( ObstacleExistsBetweenPointAandPointB)



    WalkToNPC() && InteractNPC();

    Any help would be much appreciated





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    You could have an array of names/ids for your objects, then in your walking logic have a break clause if within X tiles of an object to deal with it?

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