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  • Custom Quest Planning System


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    Started working on this project pretty actively again, and I'm open to any help/collaboration that anyone offers.

     

    Here are the major updates since I last posted (basically forever ago)

    • custom web node system for item/skill/quest requirements for shortcuts, so quest planning can have as much information as possible. It is combined with a stored map of collision data (on my server side) for fast exact path finding (kind of like Dax Walker). This should ensure that while communicating with my server, the bots should never get stuck or confused. I also store the locations of all the trees/rocks/ladders so the AI can plan things out as well as possible
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    • To go along with the pathfinding and quest planning code, the server-side also now has an account manager and planner application that stores the information for all accounts and can launch them for whatever money making method it thinks is best at the time
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    I'm not sure if I'm going to make the account/bot manager public, but I will most likely make a quest bot public that requests my server for fastest steps/paths for completing them. The future features that I'm working on at the moment are:

    • Doing multiple quests simultaneously. Have the bot plan out how to do multiple quests at the same time, by doing steps for different quests in the same area when possible.
    • Support all quests on ironman accounts, with options for collecting each of the items anyways if you don't want to buy expensive ones.
    • Automatically training all of the skills needed for the quests you want to do (I already have scripts for most skills, just need to make a planning system for training them automatically)

     

    If anyone has experience running a large farm and wants to chat about this and the possibilities, please get in touch here or on discord. I love writing planning code, systems, and UIs, but still have not successfully run a large farm.

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