krock 0 Author Share Posted May 28, 2018 16 minutes ago, Nex said: if u want it to wait till it reached its destination leave the int blank, if thats what u mean From my understanding it waits until it is X dist away from target to stop, correct? In my case, it didn't wait for any number of distance, it just skipped over. I solved with another way of walking but was wondering if you could comment on this behavior. Link to comment Share on other sites More sharing options...
Nex 2542 Share Posted May 28, 2018 51 minutes ago, krock said: From my understanding it waits until it is X dist away from target to stop, correct? In my case, it didn't wait for any number of distance, it just skipped over. I solved with another way of walking but was wondering if you could comment on this behavior. lets say u do as int 5 then it will click to walk again when its less then or equal to 5 tiles away from the minimap flag Link to comment Share on other sites More sharing options...
Xephy 237 Share Posted May 29, 2018 On 5/28/2018 at 6:33 PM, Nex said: lets say u do as int 5 then it will click to walk again when its less then or equal to 5 tiles away from the minimap flag This can be very bad in some cases. You may want to add multiple conditions to ensure that it doesn't get stuck (like at the trees near draynor that bop you when you walk by). I'd suggest writing a boolean method that pairs together the conditions you want met to continue through your script and placing that in your sleepUntil since it's incredibly likely you'll reuse it many times. Link to comment Share on other sites More sharing options...
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