I think this patch broke something related to Dreambot opening doors and gates. I think the reason is that Dreambot somehow doesn't recognize certain doors/gates as objects anymore. You can see this using the Entity Hover tool.
Here is a an imgur link with gifs showcasing the error.
https://imgur.com/a/284QjGx
Gif one, the bot is unable to cross the south digsite gate to get to the exam centre.
Gif two is showcasing the fact that Entity Hover is unable to recognize the Burthorpe inn door that leads to garden as an object. Same thing is happening at the Digsite gate. If you tell the bot to walk inside the garden it will instead just walk to node 779 and sit there while the console gives a warning.
"It appears the character has already reached this web node, but it was executed again meaning that the web finder can't find a complete path to the destination. You should either report this if it's in a common area webbed by DreamBot, or extend your custom nodes to include the destination from this position."
Gif three is showcasing same as gif two but with gate and door at the waterfall house. I'm sure there are many more doors and gates that broke all over the map.
Now I've seen the bot use all those doors hundreds of times, with just Walking.walk(Area) command, when I was testing the script and script previously ran for hours completely self sufficient. This behavior only started happening today. I see there was a bugfix with entrances in patch 3.23.13 but I'm almost positive the bug only started happening at #.16 patch.