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  • Fatalic

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    1. Nah just was putting all my notes in one post of all my findings. For the Varrock it lights in the correct spot but if you start the bot in the middle of Varrock and selected West, it will run to the East bank, grab the logs and run to west and light outside West, but will then bank at West properly. It's not necessarily detrimental but does waste substantial run energy. The main issue I'm having is it getting stuck on selecting the tinderbox and just sitting there, I see sometimes it drops a log and selects the tinderbox and lights the log thats on the floor. I'm not really sure why it's getting stuck on just selecting the tinderbox, only happens with a full inventory and mainly when the tinderbox is the first item in the inventory.
    2. Have to babysit it, gets stuck on tinderbox, any location and it's random. So it might not get stuck the first few inv's but eventually it will get stuck. have tested 10+ times. other than that it's pretty okay, pathing is kind of bot-like, if it detects 1 fire in the way at GE for example it will run across the GE to the other side and make fires. Pretty sus, but aside from the GE it's OK. edit: moving the tinderbox out of the first slot in the inventory seems to fix the issue, but the bot will withdraw the tinderbox as the first item when starting the script, so beware starting this without paying mind to it. ^ nvm still gets stuck, just not as much edit#2: literal inaccessible tile keeps getting chosen to start a fire. at seers edit#3: bot does not work at catherby, can not make up its mind where it wants to start, does not attempt to light any logs. edit#4: you have varrock east / west backwards. (backwards to the point where if you pick east, it will initially bank at west and then run back east to start. and vise versa)
    3. Works pretty good, had to babysit @ Falador gets hung up when you first start the script @ fally east, it can't decide to go north or south (within castle walls or inside cow farm) have to manually take it to a spot and it will be fine after that edit: also for example if you start on a fresh account that has bronze, steel, mith axes and choose regular logs and to use best axe available and equip axe if possible it will check attack level however will not check woodcutting level. so a level one wc with 5 attack will sit there with a steel axe equipped spamming the tree. does not level check for other trees as well, i accidentally set one up to cut yew logs @ fally (when you select fally east, yews are selected and you have to choose dropdown for logs / oak logs) and it sat there trying to cut yews. status bars are kind of annoying because you can not see if it's spamming a tree it cant cut or if it's just taking a break. some failsafes would be nice even if it stopped script due to not having level requirements.
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