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  • camelCase

    Scripter+
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    Posts posted by camelCase

    1. VBIOE6k.png

      cCBlueDragonFarm

      This script kills blue dragons in the taverly dungeon

      melee, magic & range training in both f2p and p2p is included

      enough quests to get 32 quest points & starting dragon slayer I for anti dragon shield is included

      Agility training 1-65 (65 + summer pie boost is 70 to quickly access blue dragons) is included

      choose from multiple gear presets to kill dragons with magic / melee / range

      includes prayer training 1-43 to unlock protect from melee.

      the default loadout uses magic with best available water spell, this generates ~500k / hr accounting for spell costs at around 80 magic in my testing

       

      LqVLxAw.png

      Click above photo to join discord for all bug reports and suggestions

       

      Want to pay with crypto?

      lFtWdvs.png

    2. 23 hours ago, cyhaz said:
                  Logger.log("Current destination: " + Client.getDestination());
                  if (Client.getDestination() == null || Client.getDestination().distance(Players.getLocal()) < 4) {
                      Walking.walk(myTile);
                      Sleep.sleepUntil(() -> Players.getLocal().isMoving(), 1200);
                      Sleep.sleep(Calculations.random(100,300));
                  }

      the distance check is the same as Walking#shouldWalk

      23 hours ago, cyhaz said:
      Sleep.sleepUntil(() -> botMethod.walkToTile(3154,3475,0), 1000000);

      i dont like the idea of sleeping here, you will ignore logic that might be important thats outside of your walking method because you are staying in that loop

      eg ignoring an eating check thats called right before the walk call

      or something like you go to the bank when you dont have a certain item in the equipment, when you are reconnecting while hopping worlds the client says you dont have that item in equipment, you walk loop activates and you walk from where you are to the bank until your script re-evaluates its logic and finds out it doesnt need to be at the bank at all.

       

      23 hours ago, cyhaz said:

      little big scaled so if i just use the onLoop as my main loop and use "if"'s to  decide what to do now i guess it would'nt be that performance friendly

      having "a lot" of if statements is not going to cause performance issues unless the statement/s they're evaluating are causing performance issues.

      if you want your scripts flow to be more efficient you should write your script in a tree or stack structure so the search is easier rather than sacrifice logical flow imho

    3. VBIOE6k.png

      cCBlastFurnaceFarm

      Completes smithing training from level 1 - required level for selected bar mode

      completes 43 prayer & 9 magic to get ice gloves

      trains mining then completes motherlode mine until you have 80 gold nuggets then buys the coal bag

      starts giant dwarf to get access to keldagrim then smiths your selected bars at blast furnace

      script mules off every "hoursUntilMuleOff" in settings

      "restockStrategy" setting defines how the script will behave when the buy limits for ores have been reached, (eg take a break until buy limit resets or reverse mule ores off the mule)

      LqVLxAw.png

      Want to pay with crypto?

      lFtWdvs.png

    4. there was an update for that script after you submitted the in client bug ticket  a couple days ago, if you havent it after you might want to see if that fixed the kill for you

       

      scripts works fine for me in latest update, idk what you mean when you say wrong clips and clipping the floor,  the language barrier is going to make debugging this pretty tedious refund is fine with me

    5. VBIOE6k.png

      146px-Zombie_pirate_%281%29.png?1a6aa

      cCZombiePiratesFarm

      unlimited instances

      Script includes magic range & melee training to configurable levels with methods to train in f2p or p2p

      includes prayer training

      trains all skills and quests required for easy and medium wilderness diaries

      completes easy and medium wilderness diaries

      support for multiple loadouts, full auto restocking

      muling off profit every configurable amount of hours with cCMule

      LqVLxAw.png

      Click above photo to join discord for all bug reports and suggestions

       

      Want to pay with crypto?

      lFtWdvs.png

    6. VBIOE6k.png

      cCArceuusTeleportTabFarm

      Trains magic, crafting, mining requirements and agility to any level configured then goes to arceuus, activates the spellbook & makes teleport tablets, the best is barrows tablet which can bring in 200-350k/hr depending on the market, agility and mining levels

      Automatically takes resources from cCMule to buy a bond and the required items for training and making tablets

      Mules off profits to cCMule periodically (default 12 hours but configurable in settings)

      supports all arceuus teleports

       

      cCScripts are constantly being upgraded, join discord and open a suggestion ticket if you have desire for certain features.

      LqVLxAw.png

      Click above photo to join discord for all bug reports and suggestions

       

      Want to pay with crypto?

      lFtWdvs.png

    7. VBIOE6k.png

      cCPOHTeleportTabFarm

      Trains magic requirements then makes teleport tablets in the POH lectern, at only 25 magic varrock teleport can be 350k/hr

      Automatically takes resources from cCMule to buy a bond and the required items for training and making tablets

      Mules off profits to cCMule periodically (default 12 hours but configurable in settings)

      supports all standard teleports

       

      cCScripts are constantly being upgraded, join discord and open a suggestion ticket if you have desire for certain features.

      LqVLxAw.png

      Click above photo to join discord for all bug reports and suggestions

       

      Want to pay with crypto?

      lFtWdvs.png

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