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  • SDN Bot

    Scholar
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    Everything posted by SDN Bot

    1. GConstruction has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 1 hour, 1 minute, 38 seconds Thanks!
    2. GBlastFurnace has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 59 minutes, 24 seconds Thanks!
    3. GBirdhouses has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 57 minutes, 16 seconds Thanks!
    4. SDN Bot

      G Agility

      GAgility has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 55 minutes, 5 seconds Thanks!
    5. GSlayer has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 52 minutes, 55 seconds Thanks!
    6. GZombiePirates has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 50 minutes, 50 seconds Thanks!
    7. GVardorvis has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 48 minutes, 39 seconds Thanks!
    8. GWhisperer has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 46 minutes, 29 seconds Thanks!
    9. GLeviathan has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 44 minutes, 17 seconds Thanks!
    10. SDN Bot

      G Duke

      GDuke has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 42 minutes, 5 seconds Thanks!
    11. GDT2 Bosses has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 39 minutes, 56 seconds Thanks!
    12. GMoonsOfPeril has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 37 minutes, 45 seconds Thanks!
    13. GScurrius has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 35 minutes, 34 seconds Thanks!
    14. SDN Bot

      G Zulrah

      GZulrah has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 33 minutes, 28 seconds Thanks!
    15. GVorkath has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 31 minutes, 15 seconds Thanks!
    16. GNightmare has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 28 minutes, 52 seconds Thanks!
    17. SDN Bot

      G Muspah

      GMuspah has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 26 minutes, 39 seconds Thanks!
    18. GPhosani has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 24 minutes, 18 seconds Thanks!
    19. GColosseum - Wave One has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 21 minutes, 55 seconds Thanks!
    20. GSpindel has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 19 minutes, 36 seconds Thanks!
    21. GCalvarion has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 17 minutes, 16 seconds Thanks!
    22. GArtio has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 14 minutes, 49 seconds Thanks!
    23. GVenenatis has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 12 minutes, 17 seconds Thanks!
    24. GVetion has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 9 minutes, 48 seconds Thanks!
    25. GCallisto has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 7 minutes, 27 seconds Thanks!
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