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Everything posted by SDN Bot
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GConstruction has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 1 hour, 1 minute, 38 seconds Thanks!
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GBlastFurnace has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 59 minutes, 24 seconds Thanks!
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GBirdhouses has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 57 minutes, 16 seconds Thanks!
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GAgility has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 55 minutes, 5 seconds Thanks!
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GSlayer has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 52 minutes, 55 seconds Thanks!
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GZombiePirates has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 50 minutes, 50 seconds Thanks!
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GVardorvis has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 48 minutes, 39 seconds Thanks!
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GWhisperer has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 46 minutes, 29 seconds Thanks!
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GLeviathan has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 44 minutes, 17 seconds Thanks!
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GDuke has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 42 minutes, 5 seconds Thanks!
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G DT2 Bundle (Leviathan, Duke, Whisperer, Vardorvis)
SDN Bot replied to Nuclear Nezz's topic in Premium
GDT2 Bosses has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 39 minutes, 56 seconds Thanks! -
GMoonsOfPeril has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 37 minutes, 45 seconds Thanks!
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GScurrius has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 35 minutes, 34 seconds Thanks!
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GZulrah has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 33 minutes, 28 seconds Thanks!
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G Vorkath [1.5 - 3.5m/hr] [Just Click Start] [Easy Setup]
SDN Bot replied to Nuclear Nezz's topic in Premium
GVorkath has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 31 minutes, 15 seconds Thanks! -
G Nightmare [Easy Setup] [Up To 2-3M GP Per Hour] [QuickStart Supported]
SDN Bot replied to Nuclear Nezz's topic in Premium
GNightmare has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 28 minutes, 52 seconds Thanks! -
GMuspah has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 26 minutes, 39 seconds Thanks!
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GPhosani has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 24 minutes, 18 seconds Thanks!
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GColosseum - Wave One has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 21 minutes, 55 seconds Thanks!
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GSpindel has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 19 minutes, 36 seconds Thanks!
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GCalvarion has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 17 minutes, 16 seconds Thanks!
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GArtio has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 14 minutes, 49 seconds Thanks!
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GVenenatis has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 12 minutes, 17 seconds Thanks!
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GVetion has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 9 minutes, 48 seconds Thanks!
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GCallisto has been updated and is now live on the SDN! It's currently at v22.5 and is available in the client! Changes:**Changes / New**- Added "human" behavior to daxe speccing (GWoodcutting)- Will now start chopping immediately after dropping with no delay (GWoodcutting)- Imrpoved combat logic to use the optimal next step tile. This should save 1-2 ticks each moon cycle (Moons of Peril)- Improved boots of brimstone weighting. Should no longer roll over dboots for melee tasks (All)- Improved human bank searching (All)- Improved pre-angler logic (All)- Removed quest cd options from quest panel (AIO)**Fixed Bugs:**- Fixed using DAxe spec (GWoodcutting)- Fixed drakes task not recognizing the drakes monster to roll (GSlayer)- Fixed farming rarely not thinking it has to compost (GFarming)- Fixed agility/birdhouses using the wrong goal levels on new profiles (AIO)- Fixed slayer not hopping when a cannon was placed and no player was attacking mobs (GSlayer)- Fixed an issue where you could pickup snape grass without buying the waterbirth tele (AIO)__**Guester**__**Changes / New**- Wanted has been added as a beta quest- The Slug Menace has been added as a beta quest**Fixed Bugs:**- Fixed idling at quest journal (Giant Dwarf)- Fixed if you need to enter the house and banked your Dramen Staff (Lost City)- Will no longer get in a withdraw loop when creating recoils (Fremmy Trails)- Fixed chop dying tree tile (Varrock Easy)- Added another failsafe around killing eles step (Kandarin Easy) Time since request was made: 7 minutes, 27 seconds Thanks!