Can you give a minimalistic example, I'm not 100% sure if I get what you mean. Having enums though seems like a good idea. So in my example I would have a superclass for a set of tasks?
I'm fine doing something via Task framework where I have the Loot, Bank, Attack (e.g for fighter script), but what if I want to have a support for supporting multiple locations, e.g. fight at spot A, and continue to spot B? I can do if-else on the navigation, but that doesn't seem to be right thing to do. Is there anything for a state management?
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