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  • smh1

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    1. Hello again! I wrote a pretty simple task for the bot to equip his gear. And noticed it's very inconsistent - keeps missclicking and when whe finally manages to equip the gear if he missclicks on the last items he just sleeps. if (Inventory.contains(SPIKED_MANACLES, COMBAT_BRACELET, AMULET_OF_GLORY, IRON_SCIMMY, IRON_SET_LG, WARRIOR_RING) && !GrandExchange.isOpen() || Inventory.contains(IRON_SHIELD, IRON_HELM, IRON_BODY, IRON_LEGS) && !GrandExchange.isOpen()) { log("Equiping starter pack"); if (Inventory.contains(IRON_SET_LG)) { sleep(650, 1500); geClerk.interact("Sets"); sleepUntil(() -> Widgets.isOpen(), 2000); sleep(550, 1000); Inventory.get(IRON_SET_LG).interact(); sleepUntil(() -> Inventory.contains(IRON_SHIELD), 1000, 2000); Widgets.closeAll(); sleepUntil(() -> !Widgets.isOpen(), 2000); } if (!Equipment.contains(IRON_HELM)) { Inventory.get("Iron full helm").interact("Wear"); sleepUntil(() -> Equipment.contains(IRON_HELM), 150, 500); } if (!Equipment.contains(IRON_SCIMMY)) { Inventory.get(IRON_SCIMMY).interact(); sleepUntil(() -> Equipment.contains(IRON_SCIMMY), 150, 500); } if (!Equipment.contains(COMBAT_BRACELET)) { Inventory.get(COMBAT_BRACELET).interact("Wear"); sleepUntil(() -> Equipment.contains(COMBAT_BRACELET), 150, 500); } if (!Equipment.contains(WARRIOR_RING)) { Inventory.get(WARRIOR_RING).interact("Wear"); sleepUntil(() -> Equipment.contains(WARRIOR_RING), 150, 350); } if (!Equipment.contains(AMULET_OF_GLORY)) { Inventory.get(AMULET_OF_GLORY).interact("Wear"); sleepUntil(() -> Equipment.contains(AMULET_OF_GLORY), 550, 1050); } if (!Equipment.contains(SPIKED_MANACLES)) { Inventory.get(SPIKED_MANACLES).interact("Wear"); sleepUntil(() -> Equipment.contains(SPIKED_MANACLES), 150, 350); } if (!Equipment.contains(IRON_BODY)) { Inventory.get(IRON_BODY).interact("Wear"); sleepUntil(() -> Equipment.contains(IRON_BODY), 150, 350); } if (!Equipment.contains(IRON_LEGS)) { Inventory.get(IRON_LEGS).interact("Wear"); sleepUntil(() -> Equipment.contains(IRON_LEGS), 150, 350); } if (!Equipment.contains(IRON_SHIELD)) { Inventory.get(IRON_SHIELD).interact(); sleepUntil(() -> Equipment.contains(IRON_SHIELD), 150, 350); } } return 300; } }
    2. Hey, I was writing a sand crab script, got it to the point where it actually has to fight, and I just can't seem it to hop when other players are standing in my spot. He just keeps on hopping, even if there are no other players. Predicate<Player> OTHER_PLAYER = player -> SAND_CRAB_TRIPLE_AREA.contains(player.getTile()) && !player.getName().equals(getLocalPlayer().getName()); if (Players.localPlayer().getTile().equals(SAND_CRAB_TRIPLE)) { if (OTHER_PLAYER != null) { log("Hopping worlds, because the spot is not empty"); World world = Worlds.getRandomWorld(w -> !w.isF2P() && !w.isPVP() && w.getMinimumLevel() == 0); WorldHopper.hopWorld(world); } }
    3. smh1

      PumbaSlayer

      Can I get a trial please?
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