slasso 27 Share Posted July 8, 2016 They sure can "read" the amount of inputs you give with your keys and match that with the outputs i guess. Let's say they grab random 10 input keys and match them with the output. But let's say I have this. NUMPAD6:: i := 0 Loop { GetKeyState, state, NUMPAD6 if state = U { break ; } Sleep, 10 if Mod(i,3) = 0 { Click right } else if Mod(i,3) = 1 { MouseMove, 0, 35, 1, R } else if Mod(i,3) = 2 { Click } i++ } return I'm pretty sure AHK 'intercepts' my numpad 6 input and redirects it to either Click, click right, or mouse move down. Runescape, or anything on my computer, receives only the output, and knows nothing about the numpad 6 input. Link to comment Share on other sites More sharing options...
Cardozz 46 Share Posted July 8, 2016 But let's say I have this. NUMPAD6:: i := 0 Loop { GetKeyState, state, NUMPAD6 if state = U { break ; } Sleep, 10 if Mod(i,3) = 0 { Click right } else if Mod(i,3) = 1 { MouseMove, 0, 35, 1, R } else if Mod(i,3) = 2 { Click } i++ } return I'm pretty sure AHK 'intercepts' my numpad 6 input and redirects it to either Click, click right, or mouse move down. Runescape, or anything on my computer, receives only the output, and knows nothing about the numpad 6 input. Hmmmm.. maight be true.. Link to comment Share on other sites More sharing options...
slasso 27 Share Posted July 8, 2016 they would be able to detect that i perfectly perform each of these actions ever 10ms I guess though. Link to comment Share on other sites More sharing options...
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