edwardo519 1 Share Posted March 9, 2016 when can we expect to have these options? Link to comment Share on other sites More sharing options...
Prison Break 85 Share Posted March 9, 2016 when can we expect to have these options? Why would you want to resize your client tho? I mean, it will use more cpu for no real reason Link to comment Share on other sites More sharing options...
jonnybot 10 Share Posted August 14, 2017 If I always swap it from default to my personal preference when playing legit, and the other way around, is this something that increases chance of getting banned? Kind regards. Link to comment Share on other sites More sharing options...
Manly 879 Share Posted August 14, 2017 If I always swap it from default to my personal preference when playing legit, and the other way around, is this something that increases chance of getting banned? Kind regards. No Link to comment Share on other sites More sharing options...
zakg95 0 Share Posted August 20, 2017 Hi, would you guys be able to support zooming all the way out, while remaining in the 'fixed' view mode? The client would remain the same size. I'm coming here from a different bot client that used reflection. I don't know how you guys do reflection, but as it was open source, we could override the default Reflection 'TileToMS' function with alternative math for the zoomed out display. if you guys use similar logic and convert Reflection objects from tiles to the MS point, id be happy to share the code. When you are zoomed out, this results in less rotation and movement, which results in more XP/profit and less bans potentially. Link to comment Share on other sites More sharing options...
Almonds 110 Share Posted August 21, 2017 Hi, would you guys be able to support zooming all the way out, while remaining in the 'fixed' view mode? The client would remain the same size. I'm coming here from a different bot client that used reflection. I don't know how you guys do reflection, but as it was open source, we could override the default Reflection 'TileToMS' function with alternative math for the zoomed out display. if you guys use similar logic and convert Reflection objects from tiles to the MS point, id be happy to share the code. When you are zoomed out, this results in less rotation and movement, which results in more XP/profit and less bans potentially. Make this a thread of it's own. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.