Bredz 6 Posted February 21 (edited) Hello lads, I'm back, I've been trying to get my brimhavenscript to work, I thought getting the cords was the hard part, I now have to figure out how to determine the active ticket dispenser, I'm struggling since the game object does not seem to change any values based on it being the active ticket dispenser. I made a script that debugs the gameobjects and graphicsobjects on both the tile of the ticket dispenser, and the tile above (thats where the arrow blinks) 2025-02-21 [INFO] === Checking tiles === 2025-02-21 22: [INFO] Dispenser tile: (2772, 9568, 3) (Z level: 3) 2025-02-21 22: [INFO] Tile above: (2772, 9568, 4) (Z level: 4) 2025-02-21 22:[INFO] =================== 2025-02-21 22: [INFO] === Dispenser at (2772, 9568, 3) === 2025-02-21 22: [INFO] GameObject Details: 2025-02-21 22: [INFO] - ID: 3581 2025-02-21 22: [INFO] - Name: Ticket Dispenser 2025-02-21 22: [INFO] - Location: (2772, 9568, 3) 2025-02-21 22:[INFO] - Animation ID: 1108 2025-02-21 22: [INFO] - Actions: Tag, null, null, null, null 2025-02-21 22: [INFO] - Orientation: 1536 2025-02-21 22: [INFO] - Model Size: 128x128x128 2025-02-21 22: [INFO] - Index: 4610560119459324980 2025-02-21 22: [INFO] - Height: 1 2025-02-21 22: [INFO] - Width: 1 2025-02-21 22: [INFO] - Blocks Projectiles: false 2025-02-21 22: INFO] - Casts Shadows: true 2025-02-21 22: [INFO] - Is Solid: false 2025-02-21 22: [INFO] No GameObjects found on tile above ((2772, 9568, 4)) 2025-02-21 22: [INFO] No graphics objects found on dispenser tile ((2772, 9568, 3)) 2025-02-21 22: [INFO] No graphics objects found above dispenser ((2772, 9568, 4)) 2025-02-21 22: [INFO] But that won't give me anything useful. Can anyone point me into the right direction? What am I overlooking. Edited February 21 by Bredz friendly tone
Bredz 6 Author Posted March 17 On 3/3/2025 at 4:30 AM, morten1ela said: Tile arrowTile = HintArrow.getTile(); Thanks bro you are a G.
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