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    Posted

    I tried using the animation ID but that doesn't always work because it can be cancelled with another animation. I was thinking if there was some way to track the red skull? I could find anything in the API though. Tried both animation and spot animation, didn't seem to do anything

    Posted
    On 6/26/2024 at 5:45 AM, closetcheater said:

    I tried using the animation ID but that doesn't always work because it can be cancelled with another animation. I was thinking if there was some way to track the red skull? I could find anything in the API though. Tried both animation and spot animation, didn't seem to do anything

    Have you tried setting a boolean when the animation happens and cancelling after your character has responded?

    • 4 weeks later...
    Posted

    Tracking the red skull directly isn’t really straightforward, and if animations can be interrupted, it complicates things. You might want to consider using event listeners or hooks that can pick up when the skull appears or changes.

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