Glyton 1 Posted June 26, 2024 I tried using the animation ID but that doesn't always work because it can be cancelled with another animation. I was thinking if there was some way to track the red skull? I could find anything in the API though. Tried both animation and spot animation, didn't seem to do anything
Kyle2016A 3 Posted June 27, 2024 On 6/26/2024 at 5:45 AM, closetcheater said: I tried using the animation ID but that doesn't always work because it can be cancelled with another animation. I was thinking if there was some way to track the red skull? I could find anything in the API though. Tried both animation and spot animation, didn't seem to do anything Have you tried setting a boolean when the animation happens and cancelling after your character has responded?
GZero 32 Posted June 28, 2024 Venge is probably a spot ani https://dreambot.org/javadocs/org/dreambot/api/wrappers/interactive/Character.html#getSpotAnimation()
Veryan 1 Posted July 22, 2024 Tracking the red skull directly isn’t really straightforward, and if animations can be interrupted, it complicates things. You might want to consider using event listeners or hooks that can pick up when the skull appears or changes.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now