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  • G MoonsOfPeril [JUST CLICK START] [AUTO RESTOCK] [ONE TICK FLICK] [INTEGRATED MULING] [Easy Setup] [QuickStart Supported]


    Nuclear Nezz

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     LINK TO STORE PRODUCT 

     

    Key Features

    RESTOCKING

    INTEGRATED MULING & REVERSE MULING

    DYNAMIC SAFESPOTTING

    ALCHING

    INFINITE PRAYER ONE TICK FLICKING

    DYNAMIC GEARING

    ALL STYLES SUPPORTED
    Requirements

    ENOUGH GOLD TO BUY SUPPLIES, UNLESS YOU HAVE REVERSE MULING SET UP

    PERILOUS MOONS

    Recommended

    Base 75 melees

    70 Prayer & Piety

    50+ Hunter and Fishing

    GScriptsdescriptionnobackground.png.dcbe16a35b61a1b90b8884dc281ec020.png

    AntiBan.png.76b7609522fc87a83f9aec3a7a56d974.pngDiscordInvitenobackground.png.e1dae8961b70ebf57681266dc479e03e.png

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    ADDITIONAL FEATURES

    Extremely customizable and Easy-To-Use

    Auto-creation of default settings file with GUI

    QUICK START capable with settings file names - able to edit all available settings

    Easy-to-use SAVE/LOAD buttons on GUI to set up individual settings

     

    MULE SUPPORT

    Make sure you're running GMuling at the same time on the same PC

    The username of the mule must be entered correctly in the script GUI/settings - case insensitive

    Port parameter is optional and should only be used if you experience port conflicts

    This script will walk to the mule's location, so make sure it's in a safe and reachable position

     

    INSTRUCTIONS

    Can easily be run through both QUICK START and NORMAL START button

     

    { QUICK START }

    For custom settings, add -params yourfile.json to your quickstart file

    For default settings, add -params default to your quickstart file

    Example (Windows):

    java -Xmx1024M -jar %userprofile%\Dreambot\BotData\client.jar -world members -script GMoonsOfPeril -accountUser [email protected] -accountPass password -params default

     

    { NORMAL START }

    Just click the START button and the GUI will pop up with the default settings. There's a drop-down to load any custom files you created.

    When you're ready just click START!

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    GMoonsOfPeril has been updated and is now live on the SDN!

    It's currently at v18.8 and is available in the client!

    Changes:
    • **Changes / New:**
    • - GMoonsOfPeril released!
    • - GColosseum Wave One released!
    • - Added failsafe on full invy when trying to withdraw ovls (NMZ)
    • - No longer fetch RFD gloves when dying, if using RFD gloves (All)
    • - Added stab option to maraccas (All)
    • - Added new moon armours (All)
    • - Will now sell broken moon armour as loot (PVM)
    • - Added new varlamore bird webnode overriding DB's (All)
    • **Fixed Bugs:**
    • - Fixed trying to claim kudos when on varrock course (GAgility)
    • - Added missing config NMZ mode (NMZ)
    • - Fixed not selling items gained through loot keys (GWildy)
    • - Gear swaps will now prio equipping the shield before staff to avoid losing autocast (PVM)
    • - Fixed issue with spamming errors when goals were completed (GScurrius)
    • - Fixed issue with thinking blood fury needs more charges (PVM)
    • - Fixed issue of GOrber not equipping staff (GOrber)
    • - Fixed NMZ not withdrawing all absorption potions (GNMZ)
    • - Added missing leave dialogue option when exiting dungeon (GMoonsOfPeril)
    • - Potential fix to gui not loading (GColoWaveOne)
    • __**Guester**__
    • **Changes / New**
    • - Will now bring varrock tabs with it when bringing ess to Drezel (PIP)
    • - Will now bring a ppot (My arms big adventure)
    • - Now supports yew shortbows (Temple of Ikov)
    • - Hard requirement lowered to 40 (Temple of Ikov)
    • - Improved gathering for boss fights (Perilous Moons)
    • **Fixed Bugs:**
    • - Fixed casting issue when selling silk
    • - Improved re-grabbing food logic (My arms big adventure)
    • - Will now re-grab branches from bank (The Grand Tree)
    • - Added missing message from NPC (Digsite)
    • - Fixed not walking to centre to get tali dirs (Peri Moons)
    • - Fixed hunter portion (Peri Moons)
    • - Will properly re-path to crystal area if you leave after killing treus (Haunted Mine)
    • - Added failsafe if sigmund is nowhere to be found (Death to the Dorg)
    • - Fixed invy management when needing to claim reward (Desert / Lumby Easy)
    • - Fixed bugged tile (Underground pass)
    • - Will no longer try to withdraw both melee and mage sets to go kill snake (All)
    • - Fixed fire spell mage level offset check so you don't bring a spell that you instantly cant use if drained (Desert Treasure)

    Time since request was made: 29 minutes, 26 seconds

    Thanks!
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    GMoonsOfPeril has been updated and is now live on the SDN!

    It's currently at v18.91 and is available in the client!

    Changes:
    • **Changes / New**
    • **Fixed Bugs**
    • - Added better ground moss lizzy check (MoonsOfPeril)
    • - Fixed sulphur blades being considered 1h instead of 2h (All)
    • - Fixed pants. (All)
    • - Fixed colo loading (ColoWaveOne)
    • __**Guester**__
    • **Changes / New**
    • **Fixed Bugs**

    Time since request was made: 32 minutes, 16 seconds

    Thanks!
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    GMoonsOfPeril has been updated and is now live on the SDN!

    It's currently at v18.92 and is available in the client!

    Changes:
    • **Changes / New**
    • - Better custom webnodes for getting to varlamore (All)
    • - Will now auto unlock colo entering (GColoWaveOne)
    • **Fixed Bugs**
    • - No more weird walking on jaguar warrior (GColoWaveOne)
    • - Fixed error with woodcutting tools (GWoodcutting)
    • __**Guester**__
    • **Changes / New**
    • **Fixed Bugs**
    • - Fixed Twilight's Promise talk to ennius step (Guester)

    Time since request was made: 24 minutes, 6 seconds

    Thanks!
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    GMoonsOfPeril has been updated and is now live on the SDN!

    It's currently at v19.0 and is available in the client!

    Changes:
    • **Changes / New**
    • - Will now toggle on auto-equip worn items from gravestone (All)
    • - Swapped defaults back to one tick flick (ColoWaveOne)
    • - Improved target prioritization if you can't safespot the jag warrior (ColoWaveOne)
    • - Will now always pre-walk to chest when wave is over (ColoWaveOne)
    • - Added special logic for Venator (ColoWaveOne)
    • - Added spec weapons (ColoWaveOne)
    • - Will now step under offset jag / serp mage if they're both up and on the same attack cycle (ColoWaveOne)
    • - Now defaults to regular ranging potions (ColoWaveOne)
    • - Now defaults to dthrownaxe as spec weapon (ColoWaveOne)
    • - Smoothed claiming rewards (ColoWaveOne)
    • - KC will now reflect chests claimed (ColoWaveOne)
    • **Fixed Bugs**
    • - Fixed manual weapon (ColoWaveOne)
    • - Now properly checks chargables (ColoWaveOne)
    • __**Guester**__
    • **Changes / New**
    • **Fixed Bugs**
    • - Fixed perma deciding on what food to eat (My Arm's Big Adventure)
    • - Will now buy a hammer if missing (Fally Easy)
    • - Will now re-grab royal accord if missing at the end (Depths of Despair)
    • - Added failsafe if you lose drakan's medallion when Kael moves (Sins of the Father)
    • - Fixed NPE on mage gear (Awowogei)
    • - Added failsafe to water flow (Hazeel Cult)
    • - Fixed re-getting dramen staff (Lunar Diplo)

    Time since request was made: 25 minutes, 35 seconds

    Thanks!
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    Hey! This is a great script for the fight! I completed the quest with guester and I hoped this would come out. Good job on it. The only problem I run in to is that occasionally the script will decide to go to the bank. It gets stuck at the exit door where it prompts whether you are okay with losing all of the supply items youve created. Eventually it logs out, I'll log back in and accept the prompt manually, it exits the caves and then it will run to the bank nearby, fumble opening the bank and run back an forth between the mining symbol and the bank. If I manually intervene and open the bank, the script closes the bank and goes back to the caves and fights/loots without a problem. I don't know why it's failing to get to the bank or why its even trying to go there in the first place but outside of that it does the fights and looting flawlessly.

    Edit: Another time the script gets stuck is with the dragon hunter lance. I use it for a stab wep and itll get stuck "trying to switch style". It'll be on crush for some reason, and the script will stay stuck until I manually click the stab attack style.
    When laying traps for the geckos it will lay the first, click the second rock and then go back and click the first, sticking it in a loop until I intervene.

    Edited by Or0
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    GMoonsOfPeril has been updated and is now live on the SDN!

    It's currently at v19.1 and is available in the client!

    Changes:
    • **Changes / New**
    • - Added more "anti-ban" (All)
    • - Dinh's will now spec (All)
    • - Added chin option (GColoSolo)
    • **Fixed Bugs**
    • - Updated splinter count to 80 per match instead of 100 (GColoWaveOne)
    • - Fixed pillar loop with shaman / dclawguy (GColoWaveOne)
    • - Zulrah will use imbued/saturated heart during combat (GZulrah)
    • __**Guester**__
    • **Changes / New**
    • - Improved gear selection for vanstrom fight (SOTF)
    • - Will now use god hides for vanstrom fight (SOTF)
    • **Fixed Bugs**
    • - Fixed pest control step (Western Easy)
    • - Added another failsafe on sheep shooting (MEP1)
    • - Fixed depths of despair

    Time since request was made: 23 minutes, 25 seconds

    Thanks!
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