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  • G Firemaking [ADD-ON] [AUTO RESTOCK] [INTEGRATED MULING] [Easy Setup] [QuickStart Supported]


    Nuclear Nezz

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.22 and is available in the client!

    Changes:
    • Changes:
    • __**Guester**__
    • Fixed Bugs:
    • - Fixed looting bag depositing/dismissing (Wildy)
    • __**Guester**__
    • New:
    • QOL:

    Time since request was made: 58 minutes, 55 seconds

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.23 and is available in the client!

    Changes:
    • Changes:
    • __**Guester**__
    • Fixed Bugs:
    • - Fixed looting bag depositing/dismissing 3 (Wildy)
    • - Fixed crafting items showing up in firemaking gui
    • __**Guester**__
    • New:
    • QOL:

    Time since request was made: 47 minutes, 37 seconds

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.24 and is available in the client!

    Changes:
    • Changes:
    • __**Guester**__
    • Fixed Bugs:
    • - Fixed looting bag depositing/dismissing 4 (Wildy)
    • __**Guester**__
    • New:
    • QOL:

    Time since request was made: 48 minutes, 39 seconds

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.3 and is available in the client!

    Changes:
    • Changes:
    • - Mule Receive gold will ignore supply cost unless you're marked as too poor to restock (All)
    • - Will no longer swap rings for tank armour checks, unless it's an ROS (Wildy)
    • __**Guester**__
    • - Removed 95 combat requirement (SOTF)
    • Fixed Bugs:
    • - Will now no longer train strength if you've met your goal (Scurrius)
    • - Fixed bagged plant stop buying threshold to match your goal level (Construction)
    • __**Guester**__
    • - Will no longer 60 minute stop val stop when thieving
    • - Added failsafe to rune usage (Waterfall)
    • - Will re-get white robe top amp bottoms (Tail of Two Cats)
    • - Will withdraw crystal mine key if already owned (Haunted Mine)
    • - Added ironman methods (Wildy Med)
    • - Fixed enter darkmeyer step (SOTF)
    • - Fixed web node at ninja course (King Awowogei)
    • - Fixed attempting to dual wield your bows (RFD Skraach)
    • - Added another failsafe for potato growing (Two Cats)
    • - Added missing ironman 4 smithing requirement (Creature of Fenkenstrain)
    • - Added missing ship webnode
    • - Added another check on shilo dungeon exit
    • - Will now lure the shade while trying to talk to cyreg (Search of Myreque)
    • - Bumped up same value kill time (MEP2)
    • New:
    • QOL:

    Time since request was made: 47 minutes, 54 seconds

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.32 and is available in the client!

    Changes:
    • **Changes**
    • -
    • **Fixed Bugs**
    • - Fixed issue of spam opening combat tab when trying to disable auto retal (All)
    • - Won't include duplicate items when checking for gear costs on muling (All)
    • - Validations on checking for giving gold on mule too early in script start time (All)
    • - Muling cannot fire to give GP to mule within 30 minutes of receiving gp from mule (All)
    • - Fixed blacklist re-rolling (Blastfurnace)
    • - Fixed dynamic mage weapon if you can't use mystic smoke staff (Scurrius)
    • - Fixed dialogue loop when leaving Lunar Isle (Vorkath)
    • - Updated logic around dynamic minimum hp for kill on Callisto (GCallisto)
    • - Updated logic around running away if in combat at a farming patch (GFarming)
    • - Fixed issue where after hop it would think you needed equipment/supplies (All)
    • - Should no longer hop worlds when teleporting out (Wildy)
    • - Fixed antiban firing off during cutscenes (All)
    • - Spell can do check will now take into account membership (All)
    • **New**
    • - Ability to enable amp disable locations/resources (GWoodcutting, GMining, GFishing)
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • **Fixed Bugs**
    • - Fixed attempting to use pickaxes you don't have the level for (Misc Quests)
    • - Added more failsafes if quest is restarted at the end (MEP2)
    • - Added more logging around lever state (Ernest)
    • - Will now skip level up dialogue (Tree Gnome)
    • - Added failsafe when convincing everyone (SOTF)
    • - Better loot key logic (Troll Stronghold)
    • - Fixed walking on a bad tile near port tyras (All)
    • - Fixed walking to red banana tree (Awowogei)
    • - Fixed NPE when black cog is missing (Clock Tower)
    • - Improved coins needed logic for buying runes from Aubury (Family Crest)
    • - Will re-grab magical orbs from bank (Hand in the Sand)
    • - Fixed not wearing zombie gree gree during lava step (Awowogei)
    • - Fixed walking back and forth to pick up general key (Troll Stronghold)
    • - Will now wait for 28 agility before trying to sled (Troll Romance)
    • - Fixed bone key exit (Shilo Village)
    • - Fixed cooldown checks
    • - Better nodes in Golrie's dungeon (Waterfall)

    Time since request was made: 49 minutes, 11 seconds

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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.4 and is available in the client!

    Changes:
    • **Changes**
    • - GUI updated to our new option controller. Existing profiles will lose some options. (Construction)
    • **Fixed Bugs**
    • - Fixed issue of not filling servant's money bag (GConstruction)
    • - Fixed issue of getting stuck thinking it has nothing to build or destroy with teak benches (GConstruction)
    • - Failsafes to make sure some request queue's don't overfill (All)
    • - Log performance increases (All)
    • - Fixed issue of banking too early due to looting bag items (GWildy)
    • - Fixed wolf cloak purchasing (All)
    • **New**
    • - Will now use dynamic until you are able to collect the manually assigned resource (Mining, Woodcutting, Fishing)
    • - Will not use dynamic until you are able to run your manually assign roof (Agility)
    • - Ability to enable/disable contracts (Mahongy Homes)
    • - GOrbs Released!
    • - GThieving Released!
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • - Added death to the dorg as a beta quest
    • **Fixed Bugs**

    Time since request was made: 48 minutes, 57 seconds

    Thanks!
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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.5 and is available in the client!

    Changes:
    • **New**
    • - Added Zombie Axe (All)
    • - Ironman friendly now (GBirdhouses)
    • - Ability to enable/disable seeds (GFarming)
    • - Ability to enable/disable patches (GFarming)
    • **Changes**
    • - GUI updated to our new option controller. Existing profiles will lose some options. (GConstruction, GFarming)
    • - Changed default slot values (DT2)
    • **Fixed Bugs**
    • - Agility will no longer bring alchs if you can't even low alch (GAgility)
    • - Improvements around memory usages (All)
    • - Fixed issue with thieving not withdrawing dodgy necks (GThieving)
    • - Fixed NPE on spells if there's no cost (All)
    • - Will pray range offensives when using webweaver / craws during anti-pk (Wildy)
    • - Disable locations / thievables will now disable the location / thievable (Thieving)
    • - Fixed creating birdhouses (Birdhouses)
    • - Fixed evergreens location (Woodcutting)
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • - Removed RFD Ogre, Awowogei, Tears of Guthix, Getting Ahead, and SOTF's beta stauses.
    • - Will now 1t flick warlord if meleeing (Tree Gnome)
    • - Improved de-aggro when getting corpse (Shilo)
    • - Added a failsafe if you're lagging (MEP2)
    • **Fixed Bugs**
    • - Fixed going to horphis if you previously have favor on the account (Library Quests)
    • - Fixed saltpetre step if none nearby (Kourend Easy)
    • - Will no longer loop withdraw balls of wool (Regicide)
    • - Improved fight if safespotting (Tree Gnome Village)
    • - Added some more checks around dialogue, added another failsafe for axe (Lost City)
    • - Fixed getting stuck on kill cave bug (Lumby Easy)
    • - Reduced food withdraw amount on start of quest (Death to the Dorg)
    • - Fixed jester chest check (Fremmy Isles)
    • - Fixed state check for grabbing barrel from winch (Tourist Trap)
    • - Added another failsafe onto crate smuggle (Merlin's Crystal)

    Time since request was made: 52 minutes, 1 second

    Thanks!
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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.6 and is available in the client!

    Changes:
    • **New**
    • - Added hop from potential pkers toggle option (Wildy)
    • - Added GOTR as a free open beta Add-on (All)
    • - Added filter to options controller (GUI) (Many scripts)
    • - Made options controller prettier (GUI) (Many scripts)
    • **Changes**
    • - Improved start farm run logic (GFarming)
    • - Will now sell your lower tier wildy weapon when you can upgrade (Wildy)
    • - Will now sell off any excess wildy chargables (Wildy)
    • - Added handler for script scheduler. Will no longer stop script mid-fight (All PVM, All Wildy)
    • - Option controller more responsive amp easier to see what is currently selected (Many scripts)
    • - Improved start farm run logic (GFarming)
    • - Search error handler (MA2)
    • **Fixed Bugs**
    • - Fixed not running away when deep wildy amp enemy de-renders (Wildy Anti-PK)
    • - Added failsafe for player trap houses when swapping spellbook (All)
    • - Fixed casting error for Fishing (GFishing)
    • - Fixed rare error during report node (Wildy)
    • - Fixed rare error where script thinks MA2 addon should fire after hop if addon is enabled (All)
    • - GManager will auto create profiles on bulk acc import again (GManager)
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • - Will now reset at Ferox if a required level isn't met
    • **Fixed Bugs**

    Time since request was made: 56 minutes, 2 seconds

    Thanks!
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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.61 and is available in the client!

    Changes:
    • **New**
    • - GRunecrafting released!
    • **Changes**
    • **Fixed Bugs**
    • - Fixed NPE around chargeables (All)
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • **Fixed Bugs**

    Time since request was made: 55 minutes, 4 seconds

    Thanks!
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    GFiremaking has been updated and is now live on the SDN!

    It's currently at v17.62 and is available in the client!

    Changes:
    • **New**
    • **Changes**
    • **Fixed Bugs**
    • - Fixed air altar (GRunecrafting)
    • **QOL**
    • -
    • __**Guester**__
    • **Changes**
    • **Fixed Bugs**

    Time since request was made: 55 minutes, 53 seconds

    Thanks!
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