PorkyPie 3 Share Posted January 2 (edited) My current script wasn't waiting till the player had loaded in correctly after hopping worlds. After only being able to find this achieved thread using the search feature (which didn't have a working solution), I thought I would create a tutorial for a way I found that works reliably well. I think this is the correct state to check, as the JavaDocs don't mention what each state is actually for, but correct me if I am wrong 😅. Hope this helps someone. Spoiler Sleep.sleepUntil(() -> Client.getGameState() != GameState.HOPPING, <YOUR TIME OUT HERE>); Example usage: Spoiler WorldHopper.hopWorld(301); Sleep.sleepUntil(() -> Client.getGameState() != GameState.HOPPING, <YOUR TIME OUT HERE>); Edited January 2 by PorkyPie MaximusPrimo and BankException 1 1 Link to comment Share on other sites More sharing options...
BankException 21 Share Posted January 3 Very useful! This is something I had been wondering myself. Will try later PorkyPie 1 Link to comment Share on other sites More sharing options...
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