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  • How to wait for World Hopping -> Detecting if player loaded into a new world after hopping


    PorkyPie

    Recommended Posts

    My current script wasn't waiting till the player had loaded in correctly after hopping worlds.

    After only being able to find this achieved thread using the search feature (which didn't have a working solution), I thought I would create a tutorial for a way I found that works reliably well. I think this is the correct state to check, as the JavaDocs don't mention what each state is actually for, but correct me if I am wrong 😅.
    Hope this helps someone.

    Spoiler

    Sleep.sleepUntil(() -> Client.getGameState() != GameState.HOPPING, <YOUR TIME OUT HERE>);


    Example usage:

    Spoiler

    WorldHopper.hopWorld(301);
    Sleep.sleepUntil(() -> Client.getGameState() != GameState.HOPPING, <YOUR TIME OUT HERE>);

    Edited by PorkyPie
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