Swisher Sweet 0 Share Posted December 8, 2023 Hi, I'm Currently experiencing a problem where there is two stairs back-to-back (only one tile in between) and i need my player to go up one side and down the other but instead he will go up one side and back down the same side. Is there any filter for me to apply? I'm fairly new to scripting so apologize if this is a stupid question. Thank you in advance, to whoever can help me out! Link to comment Share on other sites More sharing options...
Pandemic 2715 Share Posted December 9, 2023 You can check the object's tile like this: GameObject stairs = GameObjects.closest(object -> "Staircase".equals(object.getName()) && tile.equals(object.getTile())); where tile would be a Tile of whichever one you want at the time. Link to comment Share on other sites More sharing options...
Swisher Sweet 0 Author Share Posted December 9, 2023 19 minutes ago, Pandemic said: You can check the object's tile like this: GameObject stairs = GameObjects.closest(object -> "Staircase".equals(object.getName()) && tile.equals(object.getTile())); where tile would be a Tile of whichever one you want at the time. Your awesome man, thank you so much. Say I didn't want to call the closest staircase, and I wanted to give tile cords, that would be inserted like this tile.equals(1234,1234,0) or this tile.equals(object.getTile(1234,1234,0))? Link to comment Share on other sites More sharing options...
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