SDN Bot 167 Share Posted August 7, 2023 cCMinnows - LIFETIME - LVL3AIO has been updated and is now live on the SDN!It's currently at v0.0 and is available in the client!Changes:ignore beginner clue scroll bottlefix first time entering minnowsfix settings file obfuscationadded debug paint for trawler stuck looting bugplease delete script settings and reaction time files in your Dreambot/Scripts/ folderTime since request was made: 5 hours, 13 minutes, 4 secondsThanks! Link to comment Share on other sites More sharing options...
Jaykwon 50 Share Posted August 9, 2023 Gratz on release king ! Nice to see u can still put down some code and put the schizophrenia aside !! camelCase 1 Link to comment Share on other sites More sharing options...
PNG_Ray 2 Share Posted August 9, 2023 killing it lately camelCase 1 Link to comment Share on other sites More sharing options...
SDN Bot 167 Share Posted August 9, 2023 cCMinnows - LIFETIME - LVL3AIO has been updated and is now live on the SDN!It's currently at v0.0 and is available in the client!Changes:discord webhooks on ban and level upfix low muling amount bug Time since request was made: 13 hours, 20 minutes, 40 secondsThanks! Link to comment Share on other sites More sharing options...
Only Madly 6 Share Posted August 9, 2023 On 8/4/2023 at 4:30 AM, camalCase said: cCMinnows AIO trains from lvl 3, gets 82 fishing in f2p, request mule for gold and buys bond, does fishing contest, does fishing trawler, goes to minnows, automatically mules off every user defined period of time Get free muling script here: https://sdn.dreambot.org/scripts?id=1569 Settings: after running the script once in Dreambot/Scripts/cCMinnows/settings.json you will find { "trawlerContributionLimit": 150, // needs to be over 85 i believe "trawlerBankCheckTimeMinutes": 10, // antiban :3 dont make this too high. leave as is "initialGP": 15000000, // the amount of GP the script will request from the mule for its bond, can probably be alot less than this "hoursUntilMuleOff": 24, // after this amount of hours it will convert all minnows to sharks, sell, and give gold to mule "gpRemainingAfterMuling": 500000 // it will leave this much gp on the account, can probably be less than 100k and still be fine } theres alot reactionTimes.json in that folder, modifying these values changes how quickly the script does actions. Any chance you could give a description of the reaction times? Changed them all to crazy high numbers but the script doesn't do anything differently lol Link to comment Share on other sites More sharing options...
camelCase 240 Author Share Posted August 10, 2023 5 hours ago, Only Madly said: Any chance you could give a description of the reaction times? Changed them all to crazy high numbers but the script doesn't do anything differently lol post ur reaction times file, most script will be sleeping normalLow - normalHigh (all in milli seconds) if its not changing anything thats a bug ill have to test it tonight Link to comment Share on other sites More sharing options...
Only Madly 6 Share Posted August 10, 2023 (edited) 17 hours ago, camalCase said: post ur reaction times file, most script will be sleeping normalLow - normalHigh (all in milli seconds) if its not changing anything thats a bug ill have to test it tonight Thanks mate, I see a lot of potential with your script with these settings so sorry to bother so much haha Reaction TIme Spoiler { "quickLow": 2000000, "quickHigh": 3000000, "normalLow": 4000000, "normalHigh": 10000000, "longLow": 60000000, "longHigh": 120000000 } I've modified it a few different ways but figured this would be a good example of it not being affected *EDIT Yeah I don't think it's reading the files. Just remembered I changed the mule time to >24hrs and it remained 24 hrs. Edited August 10, 2023 by Only Madly Link to comment Share on other sites More sharing options...
camelCase 240 Author Share Posted August 11, 2023 7 hours ago, Only Madly said: Yeah I don't think it's reading the files. Just remembered I changed the mule time to >24hrs and it remained 24 hrs. no, mule time works. if you had changed it to like 48 hours it would still look the same because the timer math is a little scuffed Link to comment Share on other sites More sharing options...
bigf 6 Share Posted August 11, 2023 @camalCase script is perfect so far, only problem is it doesn't log back in once a break has finished it just sits on the log in page. Any chance you can fix this? Link to comment Share on other sites More sharing options...
camelCase 240 Author Share Posted August 11, 2023 41 minutes ago, bigf said: @camalCase script is perfect so far, only problem is it doesn't log back in once a break has finished it just sits on the log in page. Any chance you can fix this? yes this was caused by an update i did yesterday, theres a fix for it awaiting approval already Link to comment Share on other sites More sharing options...
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