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  • G Revenants [G Revs Lite-Med-Full] [Just Click Start] [Easy Setup] [500k-8M GP Per Hour] [QuickStart Supported]


    Nuclear Nezz

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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.4 and is available in the client!

    Changes:
    • V11.4
    • Limited arclight support added (All)
    • Removed AlKharid gate as a transport temporarily (All)
    • When bond is in the GE it will be collected directly to inventory, bypassing it being missed in bank cache (All)
    • Added ring of the gods amp ring of the gods (i) (All)
    • Changed default loot sell threshold from max cash to 75m. If you have more than 75m worth of loot the script will force an exchange run. (PVM)
    • Will now automatically decant jewellery at the GE if you have a substantial amount of partial charges in your bank (PVM)
    • Limited how late / early into the tick cycle we can make an attack call. This was likely causing misc mistakes including the below Duke issue (PVM)
    • Added another check against loot price mult (PVM)
    • Added dynamic teleport. If location is knights/drags /hellhounds /ndemons the script will bring a rev cave tele (Revs)
    • Upped default hop when player to 1000 (GRevs)
    • Upped revhop to 120 (GRevs)
    • Added one tick flick option (Anti-pk)
    • Will now cycle between any weapons / styles you have on you depending on the enemies situation (Anti-pk)
    • Added optional bring spell to cast on enemy. If you do not have the level required to cast the spell the option you choose will be ignored. (Anti-pk)
    • Replaced bring xerician robes option with new extra gear tab. Gear within this tab will be used dynamically when escaping from an enemy. You can include a melee weapon as well as mage armour. (Anti-pk)
    • Improved food / pot consumption logic to not interfere with step-unders as much (Anti-pk)
    • Improved spec logic (Anti-pk)
    • Will now always bring a ROD with it (GAgility)
    • Improved fight logic and added additional failsafes. You should no longer get occasionally hit (GDuke)
    • Improved poison use logic. You should no longer get hit by vents unless you're lagging (GDuke)
    • Improved timings on attacks, less ticks should now be lost (GDuke)
    • Added failsafe on last tick of rock spit (Levi)
    • Improved logic on finding safe boom tile (Levi)
    • Potentially fix selling other profile gear items (GDT2)

    Time since request was made: 6 minutes, 5 seconds

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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.41 and is available in the client!

    Changes:
    • V11.41
    • Revert attack cycle check causing issues on some scripts (PVM)
    • Blacklist certain weapons as viable dynamic swap weapons (Anti-pk)
    • Improve should freeze logic (Anti-pk)
    • Improvements (Anti-pk)

    Time since request was made: 10 minutes, 32 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.5 and is available in the client!

    Changes:
    • V11.5
    • Changes:
    • Disable bank caching for now. This was potentially causing various issues with muling and purchasing. You may notice an increase in CPU. (All)
    • Will now only drink brews when out of food. Brews should only be used as a "last resort" (GZulrah)
    • Accursed sceptre and Thammaron's should now have better support (Anti-pk)
    • Fixed Bugs:
    • Buying a runepouch after you die (All)
    • Counting ammo as loot if it's the ammo you're using (All)
    • Muling hanging in trade at GE (All that mule)
    • Hunters Crossbow being used if Addy Crossbow is selected (All)
    • Added lost city requirement to dlong / dds (All)
    • Importing proxy list if all proxies had the same host (All)
    • Antipk not casting low damaging spells (Wildy)
    • Antipk will now correctly calculate distance to target when speccing with melee weapons (Wildy)
    • Selling manual gear items (GDT2)
    • New:
    • Added ring of the gods, ring of the gods (i), ely, regular spirit shield, spectral (All)
    • Quality of life:
    • Automatically set skillgroup now if manual weapon (All)

    Time since request was made: 1 hour, 27 minutes, 33 seconds

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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.5 and is available in the client!

    Changes:
    • V11.5
    • Changes:
    • Disable bank caching for now. This was potentially causing various issues with muling and purchasing. You may notice an increase in CPU. (All)
    • Will now only drink brews when out of food. Brews should only be used as a "last resort" (GZulrah)
    • Accursed sceptre and Thammaron's should now have better support (Anti-pk)
    • Fixed Bugs:
    • Buying a runepouch after you die (All)
    • Counting ammo as loot if it's the ammo you're using (All)
    • Muling hanging in trade at GE (All that mule)
    • Hunters Crossbow being used if Addy Crossbow is selected (All)
    • Added lost city requirement to dlong / dds (All)
    • Importing proxy list if all proxies had the same host (All)
    • Antipk not casting low damaging spells (Wildy)
    • Antipk will now correctly calculate distance to target when speccing with melee weapons (Wildy)
    • Selling manual gear items (GDT2)
    • New:
    • Added ring of the gods, ring of the gods (i), ely, regular spirit shield, spectral (All)
    • Quality of life:
    • Automatically set skillgroup now if manual weapon (All)

    Time since request was made: 1 hour, 40 minutes, 8 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.5 and is available in the client!

    Changes:
    • V11.5
    • Changes:
    • Disable bank caching for now. This was potentially causing various issues with muling and purchasing. You may notice an increase in CPU. (All)
    • Will now only drink brews when out of food. Brews should only be used as a "last resort" (GZulrah)
    • Accursed sceptre and Thammaron's should now have better support (Anti-pk)
    • Fixed Bugs:
    • Buying a runepouch after you die (All)
    • Counting ammo as loot if it's the ammo you're using (All)
    • Muling hanging in trade at GE (All that mule)
    • Hunters Crossbow being used if Addy Crossbow is selected (All)
    • Added lost city requirement to dlong / dds (All)
    • Importing proxy list if all proxies had the same host (All)
    • Antipk not casting low damaging spells (Wildy)
    • Antipk will now correctly calculate distance to target when speccing with melee weapons (Wildy)
    • Selling manual gear items (GDT2)
    • New:
    • Added ring of the gods, ring of the gods (i), ely, regular spirit shield, spectral (All)
    • Quality of life:
    • Automatically set skillgroup now if manual weapon (All)

    Time since request was made: 1 hour, 55 minutes, 53 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.6 and is available in the client!

    Changes:
    • V11.6
    • Changes:
    • Will now run to 30 at hellhounds if not tbed (Revs)
    • Fixed Bugs:
    • Will now deposit any enchanted jewellery in your equipment if you're trying to decant it (All)
    • Potential fix to loading issues on script start (All)
    • Added a failsafe on bond usage. If you have attempted to confirm your bond multiple times the script will hop worlds to reset widgets (All)
    • Will now properly 1t on last phase with no shadow spells (Leviathan)
    • One tick flicking when using stepback (Artio / Callisto)
    • Double stepbacks (Artio / Callisto)
    • Will now properly turn off kite settings when stackback is enabled (Artio/Callisto)
    • New:
    • Quality of life:

    Time since request was made: 5 minutes, 36 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.7 and is available in the client!

    Changes:
    • V11.7
    • Changes:
    • Will no longer create ornate maul if you cannot wield it (All)
    • Rewrote melee skill rolling (PVM)
    • Expanded the area that is considered a "bank" for restocking (PVM)
    • For any stackable weapons / ammo (Knives, darts, arrows) in the anti-pk equipment, the script will bring the amount you defined in your ammo count. If you leave it on defaults it will bring 60. (Anti-pk)
    • Blacklisted dragonstone bolts (e) from going into looting bag (Wildy)
    • Fixed Bugs:
    • Actually disabled bank caching this time (All)
    • New:
    • Ironmen accounts will now be able to run without owning summer pies (GAgility)
    • Quality of life

    Time since request was made: 5 minutes, 52 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.71 and is available in the client!

    Changes:
    • V11.71
    • Changes:
    • Added even more logs to death (All)
    • Fixed Bugs:
    • Issues with placeholders (All)
    • New:
    • Quality of life

    Time since request was made: 6 minutes, 5 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.8 and is available in the client!

    Changes:
    • V11.8
    • Changes:
    • Removed bring rod option (All)
    • Removed use pool option (All)
    • Added join clan chat to all pvm instead of just multi bosses @PVM
    • Changed skill rolling a bit @PVM
    • Improved triple eat / karam pot eat logic @Wildy
    • Tweaked misc logic @Wildy
    • Fixed Bugs:
    • New:
    • Added world white list. This will function the exact same as world blacklist. If there's any worlds on your whitelist, you will only hop to those worlds (All)
    • Will now automatically go reclaim your MA1 god cape if you are missing it @PVM
    • Added bank teleport option. This includes a random selection which will randomly rotate through each available teleport option on bank restock cycle. No promises on how well these work. (All)
    • Quality of life:

    Time since request was made: 6 minutes, 22 seconds

    Thanks!
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    GRevs has been updated and is now live on the SDN!

    It's currently at v11.9 and is available in the client!

    Changes:
    • V11.9
    • Changes:
    • Rewrote bank cache usage. You should see a substantial reduction in CPU usage, as well as the "I can't afford this" bug dissapear (All)
    • Improved banking logic @PVM
    • Improved teleport logic. While running a banking cycle the script will now always prioritize the bank closest to your chosen bank teleport @PVM
    • Fixed Bugs:
    • Will no longer attempt to repair barrows, causing a loop of buying teleports (GBankDumper)
    • Added a check to not double withdraw teleports if your bank tele and fight tele are the same @PVM
    • Fixed alching @PVM
    • New:
    • Added obby weapons (All)
    • Quality of life:

    Time since request was made: 5 minutes, 42 seconds

    Thanks!
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