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    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.methods.container.bank.Bank;
    import org.dreambot.api.methods.container.inventory.Inventory;
    import org.dreambot.api.methods.interactive.GameObjects;
    import org.dreambot.api.methods.map.Area;
    import org.dreambot.api.methods.map.Map;
    import org.dreambot.api.methods.skills.Skill;
    import org.dreambot.api.methods.skills.SkillTracker;
    import org.dreambot.api.methods.tabs.Tab;
    import org.dreambot.api.methods.walking.pathfinding.impl.web.WebPathFinder;
    import org.dreambot.api.methods.walking.web.node.impl.bank.WebBank;
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.wrappers.interactive.GameObject;

    @ScriptManifest(author = "YourName", name = "FishingScript", version = 1.0)
    public class FishingScript extends AbstractScript {
        // Areas and objects needed for the script
        private Area karamjaFishingArea = new Area(2852, 3142, 2871, 3161);
        private Area portSarimBankArea = new Area(3044, 3234, 3048, 3242);
        private GameObject karamjaFishingSpot;
        private GameObject portSarimDepositBox;
        // Fish to be caught
        private String[] fishToCatch = {"Lobster", "Tuna", "Swordfish"};
        public int onLoop() {
            // Check if the player has the required fishing level
            if (getSkills().getRealLevel(Skill.FISHING) < 40) {
                log("You need a fishing level of 40 to fish in Karamja.");
            // Check if the player has a lobster cage or harpoon
            if (!Inventory.contains("Lobster cage") && !Inventory.contains("Harpoon")) {
                log("You need a lobster cage or harpoon to fish in Karamja.");
            // Check if the player is at the fishing spot
            if (!karamjaFishingArea.contains(getLocalPlayer())) {
                getWalking().walk(new WebBank().getNearestBankLocation().getWebPath());
                sleepUntil(() -> Bank.isOpen(), Calculations.random(2000, 3000));
                Bank.withdraw("Lobster cage", 1);
                Bank.withdraw("Harpoon", 1);
            // Check if the fishing spot is available
            if (karamjaFishingSpot == null || !karamjaFishingSpot.exists()) {
                karamjaFishingSpot = GameObjects.closest("Fishing spot");
            // Fish at the fishing spot if it is available
            if (karamjaFishingSpot != null && karamjaFishingSpot.exists())

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    Why are you calling getWalking instead of just Walking? Also in the future you should post what you need help with, not just post all your code and hope someone finishes it for you

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    You're using dreambot 2 API, instead of dreambot 3 which is the latest. In the current API you don't need to call methods using getWalking#walk, for example, you just do Walking#walk(tile).

    Same for, "getSkills().getRealLevel(Skill.FISHING) < 40", instead you just do Skills.getRealLevel(Skill.FISHING)

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    Here's another one for you guys to roast me about: 


    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.wrappers.interactive.GameObject;

    @ScriptManifest(author = "You", name = "Varrock Agility Course", version = 1.0, description = "Completes the Varrock Agility Course", category = Category.AGILITY)
    public class VarrockAgilityCourse extends AbstractScript {

        private static final int OBSTACLE_PIPE_ID = 14929;
        private static final int ZIP_LINE_ID = 14832;
        private static final int WALL_CLIMB_ID = 14898;
        private static final int BALANCING_LEDGE_ID = 14903;
        private static final int STEPPING_STONES_ID = 14897;
        private static final int ROPE_SWING_ID = 14897;
        private static final int LOG_BALANCE_ID = 14922;

        private static final int RUN_ENERGY_THRESHOLD = 20;
        private static final int REST_TIME_MS = 2000;

        private static final int COURSE_START_X = 3204;
        private static final int COURSE_START_Y = 3416;
        private static final int COURSE_START_Z = 0;

        private static final int[] OBSTACLE_ORDER = {

        private int getNextObstacle() {
            for (int id : OBSTACLE_ORDER) {
                GameObject obstacle = getGameObjects().closest(id);
                if (obstacle != null && obstacle.isOnScreen()) {
                    return id;
            return -1;

        public void onStart() {
            log("Starting Varrock Agility Course script...");

        public int onLoop() {
            int energy = getWalking().getRunEnergy();
            if (energy < RUN_ENERGY_THRESHOLD) {
                log("Energy is low, resting for " + REST_TIME_MS / 1000 + " seconds...");
            } else {
                int nextObstacle = getNextObstacle();
                if (nextObstacle == -1) {
                    log("Unable to find any obstacles. Ending script.");
                    return -1;
                } else {
                    log("Next obstacle: " + nextObstacle);
            return Calculations.random(500, 1000);

        public void onExit() {
            log("Stopping Varrock Agility Course script...");

        public void onPaint(Graphics graphics) {
            // Optional: Add paint

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