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  • Highlevel, how is anti-ban functionality usually implemented?


    beepert
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    Posted (edited)

    I'm just now starting out learning dreambot scripting.

    Curious if the anti ban im seeing in a lot of script titles is something that can be utilized from the dreambot libraries, or if it's some sort of overloaded/overriden implementations of dreambot control methods? I don't need specifics as I'm sure the best anti-ban logic is a secret :)

    Thanks!

    Edited by beepert
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    Generally speaking you will need to create your own anti-ban system.  It's all tinfoil hat levels of speculation and each scripter does it differently.  Write your script and change things / make it configurable as you go along.  Once you can establish a trendline for your bans make adjustments to various things that you think could influence the ban rate  (clicking in different patterns, adjusting mouse speed, writing your own mouse algo, taking a different path from A-B, doing things in a different order, include a random chance to make misclicks etc).  Adjust bit by bit and find stuff that makes the trendline go down.  Then eventually you can abstract that up and make a framework or utility class that can be used across all of your scripts.

    It is just a ton of time, effort, Trail and error~ good luck!

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    34 minutes ago, yeeter01 said:

    Generally speaking you will need to create your own anti-ban system.  It's all tinfoil hat levels of speculation and each scripter does it differently.  Write your script and change things / make it configurable as you go along.  Once you can establish a trendline for your bans make adjustments to various things that you think could influence the ban rate  (clicking in different patterns, adjusting mouse speed, writing your own mouse algo, taking a different path from A-B, doing things in a different order, include a random chance to make misclicks etc).  Adjust bit by bit and find stuff that makes the trendline go down.  Then eventually you can abstract that up and make a framework or utility class that can be used across all of your scripts.

    It is just a ton of time, effort, Trail and error~ good luck!

    Makes sense, thanks!

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