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  • Long Time Bot Lurker


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    Hey everyone,

    I've been playing RS long enough to still have my 9hp skiller (albeit with terrible stats) and everytime I quit I just keep coming back <3

    I've been in and out of botting communities as they have made their rise, and fall, however I have never been involved with Dreambot. Was doing some research recently about writing some custom scripts and kept seeing the Dreambot API being referenced so figured I had to get involved.

    I've been coding for ~15 years and have been 'hacking' professionally for my day job for the past 5 years. I love writing code and making things do things that they aren't designed to do. Botting has always been a deep interest of mine, but for whatever reason, I've never got involved. I've found myself with a good amount of spare time recently and want to invest it into this space.

    No idea what I will start with, but I figured going through the 'requests' forum and see where I land. Maybe make some derpy scripts to test anti ban and suicide botting on alts. Not really sure, but hopefully see you all around :)

    much love,


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    start here:



    get it installed correctly and start coding. you'll be good to go.

    Below is a the layout to use in your main class:


    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.script.listener.InventoryListener;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    @ScriptManifest(author = "", name = "", version = , "", public class extends implements , 
        public void onStart
            invokeLater* use swinginvoke to initatilize your gui when you start the script from the dreambot repo*createGui;
        public void onPaintsuper;
    public void onExitlog"Goodbye";
        public int onLoopreturn 0;
        public void mouseClicked@Override
        public void mousePressed@Override
        public void mouseReleased@Override
        public void mouseEntered@Override
        public void mouseExited@Override
        public void onItemChange
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    • 2 weeks later...

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