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  • dropping my whole inventory, while I need to keep 1 item.


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    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.methods.container.impl.Inventory;
    import org.dreambot.api.methods.container.impl.bank.Bank;
    import org.dreambot.api.methods.dialogues.Dialogues;
    import org.dreambot.api.methods.interactive.GameObjects;
    import org.dreambot.api.methods.interactive.NPCs;
    import org.dreambot.api.methods.item.GroundItems;
    import org.dreambot.api.methods.map.Area;
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.wrappers.interactive.GameObject;
    import org.dreambot.api.wrappers.interactive.NPC;
    import org.dreambot.api.wrappers.items.GroundItem;
    import org.dreambot.api.wrappers.items.Item;
    import java.awt.*;
            author = "smh1",
            description = "Cooker",
            category = Category.COOKING,
            version = 0.01,
            name = "Speed Cooker"
    public class Main extends AbstractScript {
        int dropOrder[] = {1,2,3,7,6,5,4,8,9,10,11,15,14,13,12,16,17,18,19,23,22,21,20,24,25,26,27};
        public int uShark = 383;
        public int shark = 385;
        public int banker = 3194;
        public int fire = 26185;
        GroundItem uncookedShark = GroundItems.closest(383);
        State state;
        public int onLoop() {
            switch (getState()) {
                case BANKING:
                    NPC bankMan = NPCs.closest(banker);
                    sleepUntil(() -> Bank.isOpen(), Calculations.random(1000, 2000));
                    if (Bank.isOpen() && Inventory.isEmpty() || Bank.isOpen() && Inventory.containsAll(shark)) {
                        sleepUntil(() -> Inventory.isEmpty(), 100, 250);
                        Bank.withdraw(uShark, 28);
                        sleepUntil(() -> Inventory.isFull(), Calculations.random(50, 120));
                case DROPPING:
                case COOKING:
                    sleepUntil(() -> Inventory.isItemSelected(), Calculations.random(10, 70));
                    GameObject firee = GameObjects.closest(fire);
            return 0;
        private enum State{
        private State getState() {
            if (Inventory.isEmpty() || Inventory.containsAll(shark)) {
                state = State.BANKING;
            } else if (Inventory.containsAll(uShark)){
                state = State.DROPPING;
            } else if (Inventory.contains(uShark == 1)){
            state = State.COOKING;
            return state;
        public void onStart(){
            log("Bot has started");
        public void onExit(){

    why isn't the bot switching to cooking state, I indicate that when he has only 1 shark left he must cook it. 

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    evaluate what this means

    uShark == 1

    turns into 383==1; think about it if it was an if statement if(ushark ==1) what would happen?

    u basicly wrote 

    Inventory.contains(uShark == 1)




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    Thanks, Dream21, for explaining my mistake. I found it really helpful, but can anyone help me out real quick?


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    6 minutes ago, smh1 said:

    Thanks, Dream21, for explaining my mistake. I found it really helpful, but can anyone help me out real quick?


    imagine getting spoonfed the answer and then being like "but can anyone help me out real quick?" L0l

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    I've also tried this 

    else if (Inventory.count(uShark) == 1)

    but it still doesn't work?.. Can anyone help me out? I'm stuck..

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