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  • Rotate Camera to Entity but lock pitch?


    ybs

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    Hi guys,

    I'm new to scripting and writing my own scripts,

    How do I combine "keyboardRotateToEntity(npc)" with "getCamera().keyboardRotateToPitch(Calculations.random(238, 312))"?

    Basically I want to rotate to (npc) while keeping the Pitch of the camera between certain positions, any help is appreciated!

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    I'm not aware of anything in the API that would allow this, but one thing you could try is moving to a random yaw on a fixed pitch until npc.isOnScreen() returns true.

    Camera.keyboardRotateTo(random-yaw, fixed-pitch);

     

     

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    3 hours ago, Stoned said:

    I'm not aware of anything in the API that would allow this, but one thing you could try is moving to a random yaw on a fixed pitch until npc.isOnScreen() returns true.

    Camera.keyboardRotateTo(random-yaw, fixed-pitch);

     

    Thank you, I'll try it that way. The reason I'm doing this is because the bot clicks on the npc through the wall when it's hidden (non-human like) and Pitch defaults to the lowest.

     

    is this correct? (replacing numbers as needed)

       if(npc != null) {
                    if(!npc.isOnScreen()) {
                        getCamera().keyboardRotateTo(Calculations.random(200,300), Calculations.random(100,300));

     

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    I have been messing around with writing a camera wrapper to help solve the clicking through walls or when the NPC is only slightly visible issue. Right now the wrapper is really complicated. I have a feeling I missed something. I am going to be going back over some docs later tonight and hopefully I will find a better solution. When I do end up making a good wrapper I will put it in the Dev/Scripting/Snippets forum.

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