kamilo 7 Share Posted April 4, 2020 Okay let's say i was making a combat script in a multiway combat (lets say lava dragons for example), and i was competing with a of other players I would like to determine their DPS and then compute my own to decide if its worth fighting them for the monster or not. I've already devised a way to retrieve the players' combat level, equipment, and highscore as well Now that i have the equipment, i still need to determine their range/melee strengh; which i'm assuming i would have to manually input the bonuses for each item; but if theres a more efficient way to do this please lmk? But once i have all those factors, i would like to compute their DPS using their gear bonuses and range/combat stats? Anyone experienced with computing DPS? lmk im not finding many examples of this Link to comment Share on other sites More sharing options...
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