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  • WorldHopper help


    kamilo

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    Hey everyone, im a new scripter. Im a engineer graduate but I haven't coded my own scripts on rs (idk why + I had lots of school work).

     

    So I am currently working on designing a world hopper mechanic for my script (a simple shop buyer)

    ill try to explain in simple terms

     

    Basically Im designing a world hopper that hops to random worlds to buy an item from the shop. However, my goal is to buy it at full stock, if its not at full stock I want my program to record it and (start a timer until full restock), while my account continues to hop to other worlds. 

     

    And so,  I want to code my program to avoid those worlds until they're fully stocked again. (basically a cool down timer on worlds that aren't at full stock of that item).

     

    I know this is a bit advanced but I really want to finish this. I know it will come in handy in future as well. 

     

    Any tips ideas would be greatly appreciated.

     

    Also im not too familiar with the API either, since there isn't a search bar its seeming to be even tougher. Is there a discord where everyone uses? I would like to chat with members and perhaps ask for help instead of making threads in the future on little things.

     

    Thanks guys 

     

     

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    Current thoughts

    //max stack of that item
    fullStock = 10;
    
    //Restock time per 1 item restocked (in seconds)
    restockTime = 30;
    
    
    //Array to store all worlds you want to use [typed manually] - yes, long list
    int[] worlds = {305,375,366,etc..};
    
    //loop here (for, if, while) - which one is best to use here?
    	if item not at full stock start cooldown on that world {
    
    	//cooldown timer
    	cdTime = (fullStock - currentStock)*restockTime;
    
    	*** a little confused at this point, now i have a timer for each world that is not fully
    	stocked, now i need to tell the program to avoid this world until timer is up. Any 
    	thoughts here ***
    
    	}
    	else {
    
    	//buy the item
    
    	}
    
    

     

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    You can write it much cleaner than suggested above, simply filter PvP worlds etc, then upon opening the shop on a new world store the world no. And shop item amounts to a Map and then time it based on items respawn time in the shop. 

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    8 hours ago, Pseudo said:

    You can write it much cleaner than suggested above, simply filter PvP worlds etc, then upon opening the shop on a new world store the world no. And shop item amounts to a Map and then time it based on items respawn time in the shop. 

    Can you elaborate please, I thought it was pretty basic and clean lol. yeah PvP worlds and skill total worlds too

     

    this might be a dumb questions whats the command for storing item amount (sorry not too good with API) atm.

     

    but my real dilemma is how to filter the worlds until timer is up. I thought of doing a while loop with an increment counter, but im not sure I can increment seconds properly, or maybe there is a better method

     

    suggestions>?

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