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  • Walking to a Tile does not wait for completion


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    My walking method looks like this:

    public void walkToTile(Tile area) {
        sleepUntil(() -> !getLocalPlayer().isMoving() && !getLocalPlayer().isAnimating(), 60000 * 60); // 1 Hour time limit of travel

    Inside of Rellekka, there is the Rock Crab area. The sleeping Rock Crabs do not wake up after a certain length of time of you being there unless you run out of the area and back in. When I try to use my method like so:

    walkToTile(new Tile(2659, 3677, 0)); // Walk out of area
    walkToTile(new Tile(2673, 3716, 0)); // Walk back into area

    It clicks to the first Tile, then clicks straight to the second one without waiting to arrive at the first Tile. I tried to change my method to:

    public void walkToTile(Tile area) {
        sleepUntil(() -> getLocalPlayer().getTile().equals(area), 60000 * 60); // 1 Hour time limit of travel

    But this causes no click to be made to the Tile what so ever and the player to just stand still.

    How can I get my script to wait until the player has arrived at the Tile it is walking to?

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