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  • Get GameObjects on Area


    PrimoFernando

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    private final Filter<GameObject> tree_filter = new Filter<GameObject>() {

    @Override

    public boolean match(GameObject go) {

     

    if (go == null) {

    return false;

    }

     

    if (!cutArea.contains(go)) {

    return false;

    }

    return true;

    }

    };

     

    GameObject tree = getGameObjects().closest(tree_filter);

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    Lets say you hypothetically defined your Area as, cuttingArea. Your hatchet as Axe & stored values for the trees, this workaround code might help:

    if (!cuttingArea.contains(getPlayers().myPlayers().getTile()) && getInventory().contains(Axe)) {
    Tile[] tiles = cuttingArea.getTiles();
    Tile cuttingAreaTiles = tiles[Calculations.random(0, tiles.length - 1)];
    if (cuttingAreaTiles != null) {
    getWalking().walk(cuttingAreaTiles); //If you're not in the Area defined, this will
    //walk you to a random tile inside it

    else { //else, if you certainly are in the wcing Area, then execute your chopping actions
    if (tree != null && tree.isOnScreen()) {
    tree.interact("Chop down");

    }
    }
    }
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    private final Filter tree_filter = new Filter() {
    @Override
    public boolean match(GameObject go) {
     
    if (go == null) {
    return false;
    }
     
    if (!cutArea.contains(go)) {
    return false;
    }
    return true;
    }
    };
     
    GameObject tree = getGameObjects().closest(tree_filter);

     

     

    You can simplify that filter a lot with just this:

    return go != null && cutArea.contains(go);
    
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