Rionsky826 0 Share Posted December 16, 2017 Im making a mining script and it clicks on rocks that don't have any ore in them. Link to comment Share on other sites More sharing options...
dQw4w9WgXcQ 184 Share Posted December 16, 2017 GameObject rock = getGameObjects().closest(gameObject -> gameObject != null && gameObject.getName().equals("Rocks") && gameObject.getModelColors()[0] == ROCK_COLOR); Link to comment Share on other sites More sharing options...
Xephy 237 Share Posted December 17, 2017 I'm also like 50% sure that rocks have different IDs when they're out of ore. Link to comment Share on other sites More sharing options...
Pseudo 179 Share Posted December 17, 2017 I'm also like 50% sure that rocks have different IDs when they're out of ore. Not iirc, I've always done something similar to what rick demonstrated above by checking the model color. Link to comment Share on other sites More sharing options...
MadsPH 4 Share Posted December 17, 2017 I'm also like 50% sure that rocks have different IDs when they're out of ore. Most rocks do. I wrote a mining script last night, and I noticed. I think ID's are subject to change, so they shouldn't be hardcoded. If they are, your script is likely to break over time. The model color is a safer bet, I would assume. UPDATE FROM FUTURE: Sure, model color works great for detecting if rock is out of ore. Link to comment Share on other sites More sharing options...
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