cyberviv 1 Share Posted February 22, 2015 Hello dreambot community, I am requesting a bot which will loot different types of bones and then once you have s full inventory of bones then it would bury them all. Also it would be nice if it was bank supported so you can have the option to either bank or bury the bones. Thanks, Link to comment Share on other sites More sharing options...
LANCER 31 Share Posted February 23, 2015 support Link to comment Share on other sites More sharing options...
SpareGold 4 Share Posted February 23, 2015 Cyberviv, I think to write the script we would need an idea of where these bones are going to be. Like if I know you're getting your bones from the cow field in lumbridge then I could easily write a script to bank/bury them, but just finding a random bank isn't so easy. Link to comment Share on other sites More sharing options...
qbots 239 Share Posted February 23, 2015 Cyberviv, I think to write the script we would need an idea of where these bones are going to be. Like if I know you're getting your bones from the cow field in lumbridge then I could easily write a script to bank/bury them, but just finding a random bank isn't so easy. no you dont lol. webwalking = no need if it works rite Link to comment Share on other sites More sharing options...
SpareGold 4 Share Posted February 23, 2015 (edited) I think you do. I mean you could find the nearest bank by comparing the distance to the location of all banks, but even if you know where the nearest bank is web walking isn't necessairily going to get you there. Web walking is good for very general pathing and movement but it starts to fall apart when the bank is in a complex place or there are multiple walls around it. Try webwalking to the lumbridge castle stairs from either of the cowfields using a single point and you'll see that the webwalker has major issues with navigating around the long walls that make up the castle halls. Walking in any kind of narrow or complex path requires way more than one point. If you figure that out try walking from the stairs back to the cowfield with a single point. Your bot is most likely going to get stuck walking back and forth trying to exit the castle courtyard due to the long exterior walls. Not to mention, if we do make it to a bank, if we have no referance as to where we were getting these bones, how will we get back? So I think knowing the locations you will be working in is a necessity. Edited February 23, 2015 by SpareGold Link to comment Share on other sites More sharing options...
cyberviv 1 Author Share Posted February 24, 2015 This was just an idea, if someone wants to undertake this task i would be more than happy. Im sure they can elaborate on what the script does. Link to comment Share on other sites More sharing options...
Nuclear Nezz 1995 Share Posted February 24, 2015 I think you do. I mean you could find the nearest bank by comparing the distance to the location of all banks, but even if you know where the nearest bank is web walking isn't necessairily going to get you there. Web walking is good for very general pathing and movement but it starts to fall apart when the bank is in a complex place or there are multiple walls around it. Try webwalking to the lumbridge castle stairs from either of the cowfields using a single point and you'll see that the webwalker has major issues with navigating around the long walls that make up the castle halls. Walking in any kind of narrow or complex path requires way more than one point. If you figure that out try walking from the stairs back to the cowfield with a single point. Your bot is most likely going to get stuck walking back and forth trying to exit the castle courtyard due to the long exterior walls. Not to mention, if we do make it to a bank, if we have no referance as to where we were getting these bones, how will we get back? So I think knowing the locations you will be working in is a necessity. Please report any issues with the web walker in either the bug tracker (found at the top of the forums) or post it in client errors, or PM one of the developers. I can't guarantee they'll be fixed soon because we're revising our walker, but it puts the issue on the radar so we can verify it isn't there anymore in our new walking system. And as far as referencing where they were, just store the start tile before walking to the bank then you can walk back to that tile. Link to comment Share on other sites More sharing options...
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