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  • Something wrong with plane?


    Kristoffer
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    For some reason 

    else if (player.getTile().distance(new Tile(2532, 3546, 1)) < 2) {
    

    returns true even after I climb down the ladder, is it not detecting the plane change or should I do this differently?

    Edited by Kristoffer
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    For some reason 

    else if (player.getTile().distance(new Tile(2532, 3546, 1)) < 2) {
    

    returns true even after I climb down the ladder, is it not detected the plane change or should I do this differently?

     

    I'm not sure if planes are accounted for in the distance calculation, I doubt it actually.

    Just  add a plane check :)

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    I'm not sure if planes are accounted for in the distance calculation, I doubt it actually.

    Just  add a plane check :)

    Botre is right, we don't account for plane in distance checks. :x

    I'll put it on my list of things to look at though. :)

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