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  • RQuester [50+ Quests]


    Roma

    Recommended Posts

    Script is having quite a few problems navigating doors at the moment. I've noticed it on grand tree, tree gnome village, ernest the chicken, and probably many more. Here's an example on ernest, where the bot stays idle until I manually navigate the doors, then the script will continue on.
    https://gyazo.com/52b35eecf744118a977e537883286757

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    Could you please add support for ironmen? I have all required equipment, except for food. However, the quest has no combat in it. I don't understand why it keeps asking to open ge.

     

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    51 minutes ago, justpixels said:

    Script is having quite a few problems navigating doors at the moment. I've noticed it on grand tree, tree gnome village, ernest the chicken, and probably many more. Here's an example on ernest, where the bot stays idle until I manually navigate the doors, then the script will continue on.
    https://gyazo.com/52b35eecf744118a977e537883286757

    Walking is being handled by DreamBot, that's not something I can affect. Usually it's a dice roll (in some locations), if the wrong map chunk is loaded DreamBot's walking will fail. Using teleports decreases the chances, but it can still occur.

    Adding local path doesn't always solve the issue since the bot is still using the same algorithms to navigate. Sometimes if the next tile happens to be in an unloaded map chunk it won't be able to traverse. 

    1 minute ago, Zach lol said:

    Could you please add support for ironmen? I have all required equipment, except for food. However, the quest has no combat in it. I don't understand why it keeps asking to open ge.

     

    If you have all the required items you can disable GE in the settings and it'll start the quest. However some quests won't work without certain items, for example axes and pickaxes are hardcoded. Some quests won't work without teleports etc.

    Do you want me to PM you the list?

    The script won't support ironman mode.

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    1 minute ago, Roma said:

    Walking is being handled by DreamBot, that's not something I can affect. Usually it's a dice roll (in some locations), if the wrong map chunk is loaded DreamBot's walking will fail. Using teleports decreases the chances, but it can still occur.

    Adding local path doesn't always solve the issue since the bot is still using the same algorithms to navigate. Sometimes if the next tile happens to be in an unloaded map chunk it won't be able to traverse. 

    If you have all the required items you can disable GE in the settings and it'll start the quest. However some quests won't work without certain items, for example axes and pickaxes are hardcoded. Some quests won't work without teleports etc.

    Do you want me to PM you the list?

    The script won't support ironman mode.

    That would be great, thanks.

     

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