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  • RQuester [50+ Quests]


    Roma

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    Oh cool.  I opened a refund for this script it is not functional. 

    It's not like you're paying monthly for this script. Why don't you try to be more patient and let the scripter know of the issues in a polite manner? There are quest scripts on other sites that have a lot of quests that's been out for couple years that's still not perfect yet as quest scripts are difficult to make, especially when users give no feed back and demand refund immediately. This script is fairly recent and after thorough testing, i'd say it's definitely worth the $20 even if it doesn't perfectly go through all the quests flawlessly. Things can be improved, yes, but not need to be aggressive. I'll show you an example of a constructive feedback in my next post.

    @Roma

     

    After couple hours of testing here are some things I noticed. 

     

     

    Thing(s) that need to be fixed:

     

    1. Dwarf cannon quest: Camera rotation when fixing the rails. When the camera is at a bad spot (leveled to the ground) the script spazzes and spam right clicks inspect rail and various spots within a small radius. I manually got through the quest by move the camera with upkey.

     

    2. Vampire slayer: For some reason, when I have the buy items GE option toggled, it keeps depositing and withdrawing my cash stack over and over again. Script was running for 10 minutes doing this before I caught it. Fixed it by untoggling buy items at start option and the script managed to continue with the items in the bank. Tried it on two separate accounts and was able to replicate this error easily. Also, it runs to the draynor manor instead of tping there after getting the stake.

     

    3. Witch’s house. The only exception to my QoL suggestion number 3. When camera is bird-eye view from above, the script struggle using cheese on trap as it keeps rightclicking sunflowers instead of hole in the wall. Manually aided the script by rotating the camera around.

     

     

    Quality of Life improvements:

     

    1. After some quests, the script will have the character walk all the way to the nearest bank, and at others, teleport to bank with ring of dueling. If not already, banking should be defaulted with ring of dueling so that quests can be chained together even faster and less stamina pot wasted. Didn't really pay attention to which quest did or didn't, my apologies.

     

    2. Waterfall quest is crucial quest and optimizing it so that it could be ran as lvl 3 would be superb. I ran your script and manually aided the bot complete the quest as level three. What I did was I bought a sara brew that boosted hp to 13 and def to 3 for moss and fire giant parts after it died without my aid. Maybe add a brew option/toggle for running past the giants? 

     

    3. Through all the quests, even when the camera was at the weirdest position, the script would right click through trees and walls to get to the desired outcome. Now this didn't hinder the performance of the script but no players do this and if it's possible, would be nice if camera could be rotated so that the target can be visually seen instead of right clicking through two walls. Spamming the upkey so the everything could be seen from bird-eye POV would be a quick fix or even just keep it bird-eye POV throughout it all. There's no need for the script to push down arrow to see or get to anything.

     

    Overall, I liked the script, thanks for the 24-hour trial. I will be buying your script.

    Edited by ksrunescape77
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    It's not like you're paying monthly for this script. Why don't you try to be more patient and let the scripter know of the issues in a polite manner? There are quest scripts on other sites that have a lot of quests that's been out for couple years that's still not perfect yet as quest scripts are difficult to make, especially when users give no feed back and demand refund immediately. This script is fairly recent and after thorough testing, i'd say it's definitely worth the $20 even if it doesn't perfectly go through all the quests flawlessly. Things can be improved, yes, but not need to be aggressive. I'll show you an example of a constructive feedback in my next post.

    @Roma

     

    After couple hours of testing here are some things I noticed. 

     

     

    Thing(s) that need to be fixed:

     

    1. Dwarf cannon quest: Camera rotation when fixing the rails. When the camera is at a bad spot (leveled to the ground) the script spazzes and spam right clicks inspect rail and various spots within a small radius. I manually got through the quest by move the camera with upkey.

     

    2. Vampire slayer: For some reason, when I have the buy items GE option toggled, it keeps depositing and withdrawing my cash stack over and over again. Script was running for 10 minutes doing this before I caught it. Fixed it by untoggling buy items at start option and the script managed to continue with the items in the bank. Tried it on two separate accounts and was able to replicate this error easily. Also, it runs to the draynor manor instead of tping there after getting the stake.

     

    3. Witch’s house. The only exception to my QoL suggestion number 3. When camera is bird-eye view from above, the script struggle using cheese on trap as it keeps rightclicking sunflowers instead of hole in the wall. Manually aided the script by rotating the camera around.

     

     

    Quality of Life improvements:

     

    1. After some quests, the script will have the character walk all the way to the nearest bank, and at others, teleport to bank with ring of dueling. If not already, banking should be defaulted with ring of dueling so that quests can be chained together even faster and less stamina pot wasted. Didn't really pay attention to which quest did or didn't, my apologies.

     

    2. Waterfall quest is crucial quest and optimizing it so that it could be ran as lvl 3 would be superb. I ran your script and manually aided the bot complete the quest as level three. What I did was I bought a sara brew that boosted hp to 13 and def to 3 for moss and fire giant parts after it died without my aid. Maybe add a brew option/toggle for running past the giants? 

     

    3. Through all the quests, even when the camera was at the weirdest position, the script would right click through trees and walls to get to the desired outcome. Now this didn't hinder the performance of the script but no players do this and if it's possible, would be nice if camera could be rotated so that the target can be visually seen instead of right clicking through two walls. Spamming the upkey so the everything could be seen from bird-eye POV would be a quick fix or even just keep it bird-eye POV throughout it all. There's no need for the script to push down arrow to see or get to anything.

     

    Overall, I liked the script, thanks for the 24-hour trial. I will be buying your script.

    Trust me, I did my best to find a way to communicate with him, it is impossible. I've explained him what he's doing wrong and why it is happening, I told him to open a refund request, but instead he is flaming me in this topic and blaming the script. I've simply added him to ignore.

     

    1. Thanks I'll add a camera rotation to that part, Dwarf cannon is a quest I haven't ran too many times.

     

    2. I've heared about this issue multiple times, yet this is a quest i run all the time and can not recreate it. Could you confirm that you're strating the script without any coins in your inventory?

    About the teleport question, look at my QOL answer #1 I've explained how teleporting works atm.

     

    3. There's an issue with dreambots interaction when it comes to some objects, it does not always occur, it's fairly rare (1/30 runs, maybe?) I've tried to fix it multiple times by adding different camera rotations etc, I might experiment with tile interaction in the future. 

     

    --

     

    1. This is something that I've changed multiple times, I've added the RoD teleport and I've removed it in the past. Some people like this suggestion, some don't. I will most likely make it selectable in the future. I personally like the RoD teleport, it's a cheap and fast way to access the bank. 

     

    Anyways to clear things up on the banking and teleporting part. The bot calculates if it's 'worth' using a teleport or not every time it has to bank on start. It goes through all the supported teleports that the character has in it's inventory. It compares the distance from the tele spot to the closest bank and the distance from the current position to the closest bank. Sadly I only can work with basic calculations (distance from tile 1 to tile 2), I can only calculate the exact distance (with the obstacles) for the loaded map chunk.

     

    2. I do get a lot of waterfall lvl 3 suggestions and it's something I definitely want to work on in the future. The perfect solution would be to box another NPC, but its fairly hard to achieve without lots of hardcoding, which I am not a fan of. Brewing wouldn't solve the issue, I am pretty sure that the max hit of the moss giants (not fire) is 16. Usually I complete Witch's house which gives 24HP, the NMZ monsters do not reduce the XP/HR by too much, since it only reduces stats on one phase and only on the first hit. We'll see, hopefully I'll have more time to work on the quester in 2018. I want to add some more quests first and then work on such features.

     

    3. Like mentioned before at the end I let Dreambot handle the interactions and walking, I do not hardcode such parts, nor have I made my own ways of interacting with stuff. With all the botting clients you'll notice similar behavior, because the scripters use what the API has to offer. As long as things do not cause bans it should not really matter. I usually take breaks every 2-10 quests (depends on the quest/length). My banrate is fairly low. 

     

    Glad that you like the script, also about your PM, I like the GUI idea and I've already implemented  's idea and the quests that are completed should no longer appear in the list (except for dwarf cannon, I don't think that there's a way to check if it's completed via varps) in V2.8.1.

    Edited by Roma
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