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  • Area maker map question!


    Rubick
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    I've been using this area maker map since I started scripting this month. 

     

    https://explv.github.io/

     

    Says it's for OSBot apparently but so far the coords have been the same. My question is where can I find an area maker map that has underground (-Z?) coordinates? I would just walk onto the tiles in client, but I need 4 tiles that are out of bounds around a weird shaped area so I can include the whole area. 

    Edited by Rubick
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    Dont think there is one.

     

    What you can do is use Hoodz's area tool to make ur own areas in game.

     

    People have dev scripts on the SDN? Why didn't I think to check for those! Thanks!

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    People have dev scripts on the SDN? Why didn't I think to check for those! Thanks!

    There are 2 dev scripts that ik of, both made by Hoodz. Area maker and a web tool.

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    there is no -z coord?

     

    On the map I linked, underground would have been Z = -1. My bad I was unclear. 

     

    There are 2 dev scripts that ik of, both made by Hoodz. Area maker and a web tool.

     

    What exactly is a web in Dreambot?

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    On the map I linked, underground would have been Z = -1. My bad I was unclear. 

     

     

    What exactly is a web in Dreambot?

    I think you misunderstand, your z coord doesn't go under 0, there is no -1 Z coord it's all placed higher on Z level 0. What area are you trying to map?

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    I think you misunderstand, your z coord doesn't go under 0, there is no -1 Z coord it's all placed higher on Z level 0. What area are you trying to map?

     

    Yeah I think I'm confused. If ground level is 0, and upstairs is 1, doesn't that mean underground is -1? Idk what you mean by "it's all placed higher on Z level 0." I'm trying to map a big chunk of the Edgeville dungeon. 

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    On the map I linked, underground would have been Z = -1. My bad I was unclear.

     

     

    What exactly is a web in Dreambot?

     

    The web is a collection of nodes which are linked and are used to traverse around.

     

     

    Most dungeons dont have their z co ord changed. Most of the time the Y value goes to something extreme such as >9000

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    Yeah I think I'm confused. If ground level is 0, and upstairs is 1, doesn't that mean underground is -1? Idk what you mean by "it's all placed higher on Z level 0." I'm trying to map a big chunk of the Edgeville dungeon. 

    ahh no that's not how it works, so anything you see "underground" is actually on Z level 0 it's just misplaced like so

     

    efe75c782f.jpg

     

     

     

    go to the area you want to map and get the tiles then move to it on explv's map.

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