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  • Map.canReach() returns true when you can't reach


    Dorkinator

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    maybe the fence and the tree share the same tiles?

    Doesn't matter, you still can't reach it. Also they don't, the fence and tree have separate walking flags.
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    Doesn't matter, you still can't reach it. Also they don't, the fence and tree have separate walking flags.

    not talking about walking flags, talking about GameObject tiles which should result true in this case because it should be reachable.

     

    and yes you are right, it should indeed check for walking flags (aka TileFlags on dreambot).

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    not talking about walking flags, talking about GameObject tiles which should result true in this case because it should be reachable.

     

    and yes you are right, it should indeed check for walking flags (aka TileFlags on dreambot).

    They don't share a tile.
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