Dorkinator 64 Posted June 16, 2017 Map.canReach() returns true when you can't reach, it doesn't take walking flags into account. It's also really slow? http://imgur.com/a/2RDUG
Dorkinator 64 Author Posted June 16, 2017 maybe the fence and the tree share the same tiles?Doesn't matter, you still can't reach it. Also they don't, the fence and tree have separate walking flags.
Hoodz 161 Posted June 16, 2017 Doesn't matter, you still can't reach it. Also they don't, the fence and tree have separate walking flags. not talking about walking flags, talking about GameObject tiles which should result true in this case because it should be reachable. and yes you are right, it should indeed check for walking flags (aka TileFlags on dreambot).
Dorkinator 64 Author Posted June 17, 2017 not talking about walking flags, talking about GameObject tiles which should result true in this case because it should be reachable. and yes you are right, it should indeed check for walking flags (aka TileFlags on dreambot). They don't share a tile.
Hoodz 161 Posted June 17, 2017 They don't share a tile. i just checked and they do, its tile(3103, 3292, 0)
Dorkinator 64 Author Posted June 17, 2017 i just checked and they do, its tile(3103, 3292, 0) Myb I guess they do.
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