Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • ToastLover

    Members
    • Posts

      6
    • Joined

    • Last visited

    Profile Information

    • Gender
      Male
    • Location
      Toastovia

    ToastLover's Achievements

    1. Humor aside, my general approach in forums and posts is to aim for clarity, even though, as this thread demonstrates, I may not always achieve that.
    2. Ah, the "Redundant hat," the pinnacle of fashion and function! It's saving that hat for a special occasion.
    3. That's a great point, and I appreciate your insights on this. Your idea of using enums for tiers and equipment types is a structured way to approach this, and also what i was going to do when i couldn't find a specific list for example all swords ingame etc. However, as you rightly mentioned, it becomes more complex in a Members scenario with diverse weapon types. You raised a valuable point about determining the "best" weapon type, which can vary depending on the context. I hadn't initially considered allowing user input for the best weapon, and that's an excellent suggestion. It would provide flexibility and allow users to define their criteria for the "best" weapon based on their preferences and specific situations. I'll definitely give this user input approach some serious thought. It seems like a practical and user-friendly solution that could be a lot more versatile than trying to define the "best" weapon type universally. Thanks for sharing your experience and insights!
    4. Thanks for your response, and I appreciate your insights. You're correct that determining what's 'best' can be quite subjective and depends on various factors. What I'm primarily seeking is working out if there's an existing list of items available in the game, for example just swords, armour etc. The reason I'm looking for this list or template is because there's a vast number of items, and it's a bit daunting to manually compile such an extensive inventory though if i can't find it i guess i'll have to do it. While I do understand that determining what's 'best' can be a complex task, having this list would serve as a fundamental building block for my project.
    5. The title might sound a bit fuzzy, but that's because I'm struggling to put it into words. Here's the scoop: I'm seeking advice on a bot project. This bot needs to be able to choose the best item from the bank (equipment). I'm talking about a lot of items here, and I'm wondering if there's a list or a template that could help with the selection process through the API. I've been hunting through the javadocs, but I've gotta admit, I'm coming out empty-handed. Maybe I'm just a bit tired and not the best at searching. It's frustrating because I have this nagging feeling that the solution is probably really simple, but I just can't seem to find it right now. By the way, it seems like writing the whole list manually might be something someone's done before, and there might be widely available resources out there. Any hints or guidance would be much appreciated! Thanks a million for taking the time to read this and maybe lending a hand!
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.