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  • camelCase

    Scripter+
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    Posts posted by camelCase

    1. 11 hours ago, lunrtrso said:

      The disable mule button doesn't actually work, so you have to set the timer high enough that it won't try to mule because if it does and there is no mule on your computer, it will simply afk.

      there is no disable muling button, there is a disableMuleOn setting. which disables muling on money form the mule to the bot and will turn off the script when this is the case.

      you are right, if you dont want your bots to mule off their profit you just set the timer to >500hours because runescape very irregularly goes 500 hours without an update

      thats not a bug.

      11 hours ago, lunrtrso said:

      The script turns off pk skull prevention

      this was left in from revs settings i guess, i've removed it in next but i think its pretty benign bots dont really get skuill tricked.

      ill have to run an account to see if the profit tracker is actually inaccurate or not.

      11 hours ago, lunrtrso said:

      Originally, they did not tell me where to submit logs, so they ignored my ticket

      the button to open a bug ticket says "include logs, a screenshot of the whole client and a bug description", i think its obvious those logs go in the ticket.

       

    2. 2 hours ago, oxbo1 said:

      First of all my ping initially was 350+ so i thought that was the reason it was turning to hit zil but then not shooting, so ive got new proxy, now on 47 ping but still not hitting.

      is your attack style not on rapid? the script should be setting it to rapid but if not that would be why. lmk

      2 hours ago, oxbo1 said:

      It misses the hits when in the middle red squares, but hits them in the corner red squares; is this how the script is designed?

      the squares on the paint dont actually mean anything for the public version of the script

       

    3. 4 hours ago, Squatnik said:

      The script has not been updated

      moons script was updated most recently last night when scurrius was added as a training method, the script has been frequently updated since release you are probably confused because update messages go to the ccscripts update thread not the moons thread.

      On 5/30/2025 at 7:28 AM, Squatnik said:

      Script is out too early and doesn't work well.

      On 5/31/2025 at 12:16 AM, Squatnik said:

      absolutely 0 anti-ban

      heres some facts about cCMoonsOfPeril

      - since a few days after release the script has constantly had 300-400 accounts being ran 24/7 up to and include right now

      - atatl darts, loot from moons, dropped from 200 per to 70 per, making well below their alch price of 294, https://www.ge-tracker.com/item/atlatl-dart

      - wiki indicated gp/hr for moons when from 2m -> 1.3m / hr after my scripts release

      - heres a proggy from a random reddit user bearing witness.

       

      image.png?ex=684af184&is=6849a004&hm=fc2

      i took this screenshot june 1st, "Weed Nagua" was rank 245 with 1274 lunar chest KC

      https://secure.runescape.com/m=hiscore_oldschool/overall?category_type=1&table=50&user=weed+nagua https://archive.is/XzmeL

      weed nagua is now rank 508 with the same KC, you can look through the hiscores, it is very obvious >half the accounts in the top500 are bot accounts

      so no, the script isnt "out too early" and it clearly works very well.

    4. 3 hours ago, oxbo1 said:

      Been running script for a while on multiple accounts. From ttoday the isnt a option for the sweat prayer or use dreambot prayer system anymore. and from it the script is broken. When farming KC it fails to quick select prayer and ends up dying over and over again. Was working fine until today so not sure whats happend.

      those where removed last night, all prayer is 1t flicking now, first time getting on since that update havent updated thread

    5. cCScurriusFarm

      images?q=tbn:ANd9GcTlKz0hFioLPNenMzM0Kba

      ~70-120k style xp/hr + 1/3 hp xp/hr for melee training.

      Unlimited instance, Lvl 3 start scurrius script with built in muling with cCMule

      When you own this script, other cCScripts will have scurrius as a training method in the combat/range/magic settings tabs.

      This script can kill scurrius with melee, range or magic styles..

      This script will train range, magic, melee & prayer from lvl 3, depending on what settings you've selected to train.

      When you get a scurrius spine this script will automatically craft and start using the appropriate weapon, after you have the weapon  it will trade in all your spines for xp in a configurable skill.

      this script will 1T flick defensive and boost prayers, it will use piety/augury/rigour but will not unlock them for you.

      the script will choose gear for you, will use certain untradables if you own them & upgrades as you progress levels.

      Levels when it stops training and starts killing rat

      Range: at least 40 ranged and 30hp

      Melee: base 50s

      magic: 50 magic 30hp

      Basic settings overview

      attack strength and defense target

      these are the levels it targets when training melee, eg. 75 99 75 stops atk and def after 75, at least 1 should always be set to 100

      magicDefenceTarget & magicTarget

      if these are >0 it will train magic and kill scurrius with magic

      it will def cast until magicDefenceTarget is reached then switch to normal autocast

      rangeDefenceTarget & rangeTarget

      same as above but with range.

      prayerTarget

      the prayer level it will train to, min 43, does this first.

       

       

    6. 20 hours ago, pharaoh said:

      nice project but

          private void generateRectangleCode(StringBuilder code, RectangleElement rect) {
              try {
                  java.lang.reflect.Field fillColorField = RectangleElement.class.getDeclaredField("fillColor");
                  java.lang.reflect.Field strokeColorField = RectangleElement.class.getDeclaredField("strokeColor");
                  java.lang.reflect.Field strokeWidthField = RectangleElement.class.getDeclaredField("strokeWidth");
                  java.lang.reflect.Field fillEnabledField = RectangleElement.class.getDeclaredField("fillEnabled");
                  java.lang.reflect.Field strokeEnabledField = RectangleElement.class.getDeclaredField("strokeEnabled");
                  java.lang.reflect.Field xField = RectangleElement.class.getDeclaredField("x");
                  java.lang.reflect.Field yField = RectangleElement.class.getDeclaredField("y");
                  java.lang.reflect.Field widthField = RectangleElement.class.getDeclaredField("width");
                  java.lang.reflect.Field heightField = RectangleElement.class.getDeclaredField("height");
                  fillColorField.setAccessible(true);
                  strokeColorField.setAccessible(true);
                  strokeWidthField.setAccessible(true);
                  fillEnabledField.setAccessible(true);
                  strokeEnabledField.setAccessible(true);
                  xField.setAccessible(true);
                  yField.setAccessible(true);
                  widthField.setAccessible(true);
                  heightField.setAccessible(true);

      why are you doing this? all the classes you're doing this for are from your code base, if you want them to be accessible just make them public in the first place or write accessor methods (getters & setters)

    7. refund is fine with me since runtime is so low

      tp'ing out to get another key should be fixed in next update

      that first clip doesnt look like anything is wrong with the flicking, bree and growler where just on opposite corners at the start of the fight and movement interrupts their attacks, that'd sort itself out after a little while

    8. 1 hour ago, Hashtag said:

      @camelCase, could you look into it again?

      i have to disagree,

      that bug is simple, unexpected item is selected so the menu action isnt there, you can see theres a item selected check there now, based off rogues runtime theres also ~200 accounts being ran on that script today and im not getting any reports about it.

      if you need it i can also pm you a video of me pausing selecting and unpausing, works fine.

    9. 40 minutes ago, Albert33 said:

      keep trying to sell my entire bank no matter what i do.

      sounds like you didnt have enough gp for something

      the script will only sell stuff you can get as loot from moons and some training supplies, not your whole bank, unless its comprised of moons loot.

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