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  • Et43

    Scripter
    • Posts

      17
    • Joined

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    Posts posted by Et43

    1. 1 hour ago, bradlehwilleh said:

      I think I'm being stupid haha. I've enabled it in my settings but the script still right clicks 😕

      Hello there, I've updated the script but it does not seem to be updating on the SDN for some reason, I've attached the actual updated jar file for the script in the main thread post, it should have shift drop support.

    2. On 5/20/2021 at 1:42 PM, bradlehwilleh said:

      Great so far. Run straight off tutorial island and no ban yet. Wondering if it's possible to add a shift click to drop the logs rather than individually dropping each log with a right click?

      60 WC & still going.

      Added shift drop support, although you will have to manually enable shift drop, as currently i have no idea how to change game settings from the script.

    3. *NOTE THIS SCRIPT IT NOT FOR MONEY MAKING INSTEAD ITS FOR LEVELING UP AS QUICK AS POSSIBLE*

       

      This progressive cutter is strictly for power leveling thus it drops all logs to save as much time. Recommend that you bank all items except for your bronze axe. I also recommend that you run this script directly after tutorial island if you want to use this script to get a high woodcutting level for some reason. This is a small script that ive done to improve my knowledge on Node based Scripts, and to try and wrap my head around how progressive scripts work.

       

      Features:

      • Progressive
      • Shift Drop Support
      • Random path to destinations
      • Anti-Ban

       

      Script Phases:

      • LVL 1 - 15 - Trees
      • LVL 15 - 30 - Oak
      • LVL 30 - 99 - Willow
      • LVL 60 -99 - Yew *REMOVED*

      Requirements:

      • Bronze Axe

       

      I've currently run this script on a test account and has not been banned I've ran it about 2 hours yesterday with no break and 1 hour and 30 minutes today with a break after 1hour, its at lvl 37 so far.

      Paint

      Spoiler

      image.png.21844546b927c036eff0df5322f32ff9.png

       

      Changelog

      Spoiler

      v 1.0: Initial release.

      v 1.1: Removed Yews

      v 1.2: Added drop item filtration.

      v 1.3: Added Paint.

      v 1.4: Added shift drop support

      v 1.5: Fixed bug where it only drops current wood type and leaves old wood types in inventory

      v 1.6: Fixed bug where bot does not drop all logs and tries to continue cutting while inv is full.

      v 1.7: Added GUI to handle some user options, more options will come soon.

       

      Known bugs

      Spoiler

      The script will use the log instead of dropping it.

       

    4. Lamba Jug Filler

       

      Im pretty new to scripting was looking for Jug filling scripts to use to make some starting money, but all of them where paid scripts so i decided to make a free one.

       

      I ran this on a account for 8hours  (5 min brakes every 30min ) and did not get banned.

      Im pretty crap at java so there is little anti ban, all anti ban i have is a sleep function between clicks/actions.

      If you think i could have done something better, comment it please. 

       

      Fetures:

      - Fills Jugs for profit.

      - Paint ( kinda ugly but it is what it is. )

      - Good money making method for new accounts.

      1680 jugs an hour ( depends on if you have run on or off )

      - 20k - 40k an hour / 480k - 1mil a day

       

      Requirements:

      - Jugs in your bank.

      - Access to GE to sell them when done.

       

      Instructions:

      - Start at the Varrock bank closest to the training building . ( Adding the feature where it automatically goes to starting location as im making the post )

      - Start the script with nothing in your inv.

       

      [ SOURCE ]

      Spoiler

      Source:

      
      
      import org.dreambot.api.methods.container.impl.Inventory;
      import org.dreambot.api.methods.interactive.GameObjects;
      import org.dreambot.api.methods.map.Area;
      import org.dreambot.api.methods.map.Tile;
      import org.dreambot.api.script.AbstractScript;
      import org.dreambot.api.script.Category;
      import org.dreambot.api.script.ScriptManifest;
      import org.dreambot.api.wrappers.interactive.Entity;
      import org.dreambot.api.wrappers.interactive.GameObject;
      import org.dreambot.api.wrappers.interactive.NPC;
      import org.dreambot.api.wrappers.items.Item;
      import org.dreambot.api.wrappers.items.ItemLayer;
      
      import javax.swing.plaf.basic.BasicComboBoxUI;
      
      import java.awt.*;
      
      @ScriptManifest(author = "Et43", description = "yes", name = "Filler", category = Category.MONEYMAKING, version = 1)
      public class filler extends AbstractScript{
      
          State state;
          NPC npc;
          final Tile bankTile = new Tile(3254, 3420);
          Tile[] path = {new Tile(3248, 3430), new Tile(3239, 3433)};
          final int jugId = 1935;
          final int jugofwaterId = 1937;
          Item item;
      
          private long startTime;
          private long currentTime;
      
          private final Color color1 = new Color(102, 102, 102);
          private final Color color2 = new Color(204, 51, 255);
          private final Color color3 = new Color(153, 51, 255);
          private final Color color4 = new Color(255, 0, 255);
      
          private final Font font1 = new Font("Dialog", 1, 15);
      
          public int jugsFilled = 0;
      
          @Override //Infinite loop
          public int onLoop() {
      
              this.currentTime = System.currentTimeMillis() - this.startTime;
              //Determined by which state gets returned by getState() then do that case.
              switch(getState()) {
      
                  case WITHDRAW:
                      if(!getInventory().contains(jugId) && (!getInventory().contains(1937) || !getInventory().contains("Jug of water"))){
                          getBank().openClosest();
                          legit();
                          log("Whithdrawing items");
                          getBank().withdrawAll(jugId);
                          legit();
                          getBank().close();
                      }else if(getInventory().contains(jugId)){
                          state = State.GOTOFOUNTAIN;
                      }else if(getInventory().contains("Jug of water") || getInventory().contains(1937)){
                          log("THe other deposit func");
                          getBank().openClosest();
                          legit();
                          log("Deposoting items");
                          getBank().depositAllItems();
                          legit();
                          state = State.WITHDRAW;
                      }else if(!getBank().contains("Jug")){
                          
                      }
                      break;
      
                  case GOTOFOUNTAIN:
                      log("Walking");
                      for(int i= 0;i < path.length; i++){
                          while(!getLocalPlayer().getTile().equals(path[i])){
                              if(!getLocalPlayer().isMoving()){
                                  getWalking().walk(path[i]);
                                  legit();
      
                              }
                          }
                      }
                      state = State.FILL;
                      break;
      
                  case FILL:
                      Item jugOfWater = Inventory.get("Jug");
                      if (jugOfWater != null) { // do we have it in our inv?
                          GameObject fountain = GameObjects.closest("Fountain");
                          if (fountain != null) {
                              if (jugOfWater.useOn(fountain)) {
                                  sleep(17000);
                                  state = State.DEPOSIT;
                              }
      
                          }
                      }
                      break;
      
                  case DEPOSIT:
                      jugsFilled = jugsFilled + 28;
                      if(getInventory().contains("Jug of water")){
                          getBank().openClosest();
                          legit();
                          log("Deposoting items");
                          getBank().depositAllItems();
                          legit();
                      }else if(getInventory().contains(jugId)){
                          state = State.GOTOFOUNTAIN;
                      }
                      state = State.WITHDRAW;
              }
              return 0;
          }
      
          //State names
          private enum State{
              DEPOSIT, WITHDRAW, GOTOFOUNTAIN, GOTOBANK, FILL, BUYJUG
          }
      
          //Checks if a certain condition is met, then return that state.
          private State getState() {
              if(!getInventory().contains(jugId) && (!getInventory().contains(1937) || !getInventory().contains("Jug of water"))){
                  state = State.WITHDRAW;
              }
              return state;
          }
      
          //When script start load this.
          public void onStart() {
      
              log("Bot Started");
              this.startTime = System.currentTimeMillis();
          }
      
          //When script ends do this.
          public void onExit() {
              log("Bot Ended");
          }
      
          public void goArea(Area area) {
              if (!area.contains(getLocalPlayer())) {
                  getWalking().walk(area.getNearestTile(getLocalPlayer()));
              }
          }
      
          public void go(Tile tile){
              getWalking().walk(tile);
          }
      
          public int randomNum(int i, int k) {
              int num = (int)(Math.random() * (k - i + 1)) + i;
              return num;
          }
      
          public void legit(){
              sleep(randomNum(1000, 2000));
          }
      
          @Override
          public void onPaint(Graphics g1){
              Graphics2D g = (Graphics2D) g1;
      
              int hours = (int) ((this.currentTime / 1000) / 3600);
              int minutes = (int) ((this.currentTime / 1000) / 60) - (hours * 60);
              int seconds = (int) ((this.currentTime / 1000)) - (hours * 3600) - (minutes * 60);
      
              g.setColor(color1);
              g.fillRect(8, 346, 504, 128);
              g.setColor(color2);
              g.fillRect(506, 362, 6, 108);
              g.fillRect(8, 356, 6, 108);
              g.fillRect(25, 464, 475, 8);
              g.fillRect(8, 345, 16, 17);
              g.fillRect(496, 346, 16, 17);
              g.fillRect(495, 454, 16, 17);
              g.fillRect(9, 454, 16, 17);
              g.fillRect(23, 347, 472, 7);
              g.setFont(font1);
              g.setColor(color3);
              g.drawString("Lamba Jug Filler.", 29, 382);
              g.setColor(color4);
              g.drawString("Lamba Jug Filler.", 26, 379);
              g.drawString("Jugs Filled: " + jugsFilled, 24, 410);
              g.drawString("Time Run: " + hours + ":" + minutes + ":" + seconds, 22, 436);
      
      
          }
      
      
      }

      Compiled Version:

      https://anonfiles.com/p3M6ubpfp2/JugFiller_jar

       

      To - Do:

      - Make it sell jugs automatically at GE

      - If you don't have jugs will buy at GE

      - Different locations 

      - Automatically go to spawn area.

       

      Leave a comment on things i could have done better. And if there is a free and effective anti ban source somewhere you can also link it.

    5. Works great so far just some bugs ive seen:

      - When the bot is attacked it will run for a while and stop, but the attacker ( Skeleton ) will still be attacking, thus making the bot die.

      - Gui not updating loot. ( I know this can be because you are still converging to DB3 ) 

       

      Suggestions:
       

      - When you call the Interact with the item, put sprint on to get the first and avoid other people from getting there. Bot was going in circles because people kept on picking stuff up first. Had no loot for the first 30min.

      - When the bot dies make it continue and go back to wilderness instead of it stopping.

       

      Summary / End Review:

       

      It is a super great script, very unique in the way it functions, I am surprised that it is free and not paid for. Would want to see future updates.

       

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