Jump to content
Frequently Asked Questions
  • Are you not able to open the client? Try following our getting started guide
  • Still not working? Try downloading and running JarFix
  • Help! My bot doesn't do anything! Enable fresh start in client settings and restart the client
  • How to purchase with PayPal/OSRS/Crypto gold? You can purchase vouchers from other users
  • holic

    Scripter
    • Posts

      639
    • Joined

    • Last visited

    • Days Won

      20

    Everything posted by holic

    1. Minor Release! v0.991 ####### DOWNLOAD v0.991 ####### Fixed: minor paint bugs and world hopping issue.
    2. It was accidentally deleted so here's a reupload. ####### DOWNLOAD VERSION 0.99 #######
    3. New Release! v0.99 ####### DOWNLOAD VERSION 0.99 ####### New: Sprint-clicking to give you a bit of an extra chance to get the loot New: Response handling (sort of) and sometimes talks to shitheads This doesn't happen to often to prevent it seeming very fake Improved: Pile management, if you get on top of the pile it tends to destroy it Bugs: Fixed banking issue, seems to be a bug with DB's API Fixed paint issue with loot list longer than 18 items Fixed paint issue with loot total, no long subtracts while banking
    4. Interesting, I've only seen it in the higher numbers so I guess it's a simpler issue. Thanks!
    5. Ok after a 10 hour run I noticed a few small bugs, mostly with paint. Expect a small update soon. There seems to a bug with loot reporting where sometimes after 5+ bank trips, when you deposit items the script removes those items from the loot log making it look like you aren't getting much loot. Keep an eye on your bank, you'll be seeing more loot in it than you thought. I've only just noticed this but am now wondering if it's been happening for a while. I only noticed it because I'd just looted a few valuables and watched my "current loot value" hit the negatives.
    6. Yeah screw it, here's version 0.986. I haven't found any serious bugs or issues with it. Please use responsibly, if you run a shitload of bots you create more poachers and make it more difficult for yourselves. New release! v0.986 ####### DOWNLOAD VERSION 0.986 ####### Bug-fixes: No idea, all of them I think? Changelog: Improved: Major speed increase while looting Improved: Safe techniques Despite the lack of info for this update it's a significant improvement from 0.97 which I'm sure tjet can attest to. I'll keep better track of my updates in the future. Enjoy!
    7. Glad to hear it! Yeah definitely check the spelling of your desired items or you can leave the loot list blank and the set the "Pick up item valued over" option to something like 100gp and it'll pickup anything over that value. I would still put in valuables though even though there's an auto add valuable option but you could also set that to like 1300gp but you will probably be banking more often.
    8. You just need to find a good time to use it. Since I posted this script publicly my total loot value has decreased greatly because now there's like 25+ looters running around at any given time. Beforehand there were just a couple. Don't look like a bit and don't expect the busiest hours to be the best hours. Which version is that though? It'll say tight in the script window or the setup window. I know 0.97 worked without issue so I'd be really curious if it's 0.97 Also what do your settings look like?
    9. Not really, I'm using mostly fresh accounts but have a few level 10s as well. Can you confirm what version you're using? And please do! Grab a screenshot of the debug console as well while you're at it if you don't mind, it really helps to clear up what's going on.
    10. Hey LordJashin, Thanks for the feedback. What version are you running? I haven't run into any issues getting stuck at the ditch but that could be an earlier bug. Also what side of the area were people dropping stuff causing it to get stuck? In the wilderness or in safety? There's an update coming soon that hopefully won't be manually uploaded like this but until then version 0.97 should work fairly well. As for missing the valuable, if it didn't go for it then the item must have come in on the next gametick while the previous tick's loot cycle was still in progress. Apologies. It will definitely grab you some valuables, here's a proggie from tonight. The script ran for 2 hours with a break every hour for 10~min on version 0.971 (which just had some UI updates): I still need to work out the GE price for the items that show up as 0gp, like the purple partyhat and halloween mask (limitation of using rsbuddy's API). Even then it should still get the item if it's in your list! Much appreciated! Hah I know the feeling, I've caught myself just watching it a few times. Keep your eyes open for the actual release!
    11. Thanks! There's been some huge improvements from what's currently released publicly so don't be too harsh Try this one, friend. It's the current public version.
    12. Minor update! ####### DOWNLOAD v0.97 ####### Minor bug fixes. Known, unfixed bugs being worked on: Crosses ditch twice when banking If script is started in Lumbridge it will think it you died.
    13. Thank you, glad to hear it! Sounds like the rewrite was worth it. I hope it brings you some good loot! Fridays and Saturdays are by far the best days to let it run for hours.
    14. HUGE UPDATE! ####### DOWNLOAD v0.965 ####### New: Totally fresh onPaint Added hide onPaint option: Click "X" to hide or the eye in the chatbox to bring it back Improved: Completely re-written searching functions Improved: Completely re-written entity.interact, more human-like Improved: Completely re-written shitlist handler Improved: Proper pile handling: Now really tries to get into an item pile Improved: Proper grave handling: Now can actually detect and locate graves Improved: so much more I've forgotten Fixed: All known bugs EXCEPT crossing the ditch bug twice to bank seems to have reappeared. NEW UI
    15. No but I could mess around with that as an option in a few. Awesome! And you're welcome. I'm sure you'll find a few bugs but, fear not, I've re-written a good amount of the script and will be posting it shortly. I've encountered one bug I just need to fix before I release it.
    16. New release! v0.9 ####### DOWNLOAD VERSION 0.9 ####### Bug-fixes: New: Grave handling. Does its best to locate your grave, should an NPC get you, and loots it Added UI for grave count Improved: Entity.interact code for better clicking, fewer mouse spasms and better pile handling Improved: Death walks paths to avoid ban-doors Improved: Smarter safe techniques Improved: Speed of looting Minor bug fixes
    17. Great feedback, thank you! I take no offence That's exactly the kind of feedback I'm looking for. 1) Noted and fixed 2) Seems to be an API issue so I'll write my own method, consider it fixed. getCombat().toggleAutoRetaliate(false) doesn't seem to be actually turn it off sometimes. I noticed that once or twice but didn't think much of it. 3) Did you happen to notice if the loot disappeared right before attempting to click it? I have a bunch of null checks that should have caught that, the line right before the error line is one of those checks so that's odd but I will try to suss it out further. 3.1) I'm aware of the slow piling issue but am not sure the best approach to fix it. I will try to have that fixed for the next release, I know it can be an issue. 3.2) The right-clicking and closing the menu is new, I will investigate! I've also noticed my mouse spasms bug has come back with the new update. On small ground items, like single arrows, sometime the mouse goes crazy attempting to click the item. I will see what I can do about it.
    18. Awesome! Thanks, StonedFarmer. Looking forward to hearing how your experience is with it.
    19. Thank you, framble, that's hugely appreciated! For now, if you run into any snags or have suggestions I'm all ears! I'll probably bug you in a bit. Thanks, Cystic. Make sure to post a progress report when you get the chance! It goes a long way.
    20. Script is now on SDN, thread here: The Wild Lootaholic beta About A wilderness looter with a bunch of nifty features, banks and eats when necessary. Two click start! Looking for testers and feedback. This is my first script since ARGA was alive, COVID pulled me back into this world. Features Script automatically sets up Turns off auto-retaliate Hides "Attack" option Hops to desired world Finds it way to the wilderness Dismisses wilderness warning All fields pre-defined with optimal F2P settings Multiple looting modes Smart Mixed (Random-ish) Value Amount Distance Simple and informative paint Loot list, including total profit Profit per hour Small action log to keep you updated At-a-glance Attack Warning, gamescreen flashes when attacked for easy babysitting (see screenshots) Customizable inventory value limit, banks when reached Customizable loot list, full matches only Customizable valuable list, partial and matches Customizable pickup limits for Value Amount Auto-add valuables to search list Smart banking Banks when inventory value limit reached or valuable looted Searches for more valuables in pile then banks if none Banks after a close call Withdraws food while banking, may rest if necessary Smart safing Runs when attacked Crosses ditch, when necessary Moves away from attacker, when necessary Avoids poachers, builds a "shit list" but needs improvement Rests when necessary Pauses break handler until safe to prevent attempting to take a break while in combat, failing to log out but still sleeping and signing your bot's life away. Force-bank, click the bank button on screen Force-click, double-click anywhere to queue a click Pulse-running, knows when to run and when to walk Prioritizes valuables and runs to make sure you get the loot Eats food when HP is low and being attacked, may rest when safe Supports world-hopping when struggling to loot Supports death walking with alternative routes, avoids ban doors Rests on death Pauses break handler and logouts sometimes on death Auto-saves preferences on script start Loot log, shows on script finish Anti-ban, does various human-like things and has randomized actions to create variances between script users. Probably more that I've forgotten to write down Screenshots Account 1 - Roughly 5 hours on a Friday, no breaks Account 2 - Roughly 7 hours, no breaks Looting Results, 9 and a half hours on a Monday straight from Tutorial Island Known bugs Sometimes crosses the ditch twice when banking Sometimes double-clicks or loots while already looting Certain items cause loot log on screen to disappear, mostly fixed Sometime doesn't choose the closest item if all the reachable ground items are of the same value/amount
    ×
    ×
    • Create New...

    Important Information

    We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.