Just Chill 26 Posted March 22, 2017 I've been working on a script for a few days now and I've gotten the portions of the script ready individually (woodcutting and message listener) but when I try to get the MessageListener to perform its function it won't (or if it does it will fight with the woodcutting part over the cursor). Fedora said it could be the way I made my woodcutting script, which is very likely. How might I go about making it work suitably with Message listener? Will cases and states fix it? Any help is appreciated!
NovaGTX 106 Posted March 22, 2017 I've been working on a script for a few days now and I've gotten the portions of the script ready individually (woodcutting and message listener) but when I try to get the MessageListener to perform its function it won't (or if it does it will fight with the woodcutting part over the cursor). Fedora said it could be the way I made my woodcutting script, which is very likely. How might I go about making it work suitably with Message listener? Will cases and states fix it? Any help is appreciated! Did you use implements AdvancedMessageListener after extending AbstractScript
Just Chill 26 Author Posted March 22, 2017 public class Main extends AbstractScript implements AdvancedMessageListener{ Yup
NovaGTX 106 Posted March 22, 2017 public class Main extends AbstractScript implements AdvancedMessageListener{ Yup What exactly are you trying to do
Just Chill 26 Author Posted March 22, 2017 Woodcut then when called trade a player then go back to woodcutting.
NovaGTX 106 Posted March 22, 2017 Woodcut then when called trade a player then go back to woodcutting. So when you receive a trade trade the player then go back to woodcutting? Are you on discord? I can communicate with you a lot faster if you have it
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