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  • [DB3] # Sand Crabs [ACTIVE SUPPORT] [SMART REAGGRO] [ALL LOCATIONS]


    Hashtag

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    1 minute ago, Hashtag said:

    Oh right. Are the crabs guaranteed to always hit 0 with the equipment on? Thanks for the suggestion.

    i have seen them RARELY hit a 1, so my plan was just to manually use the dwarven rock cake and keep myself at 2 rather than 1 health.

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    54 minutes ago, Phaylevyce said:

    i have seen them RARELY hit a 1, so my plan was just to manually use the dwarven rock cake and keep myself at 2 rather than 1 health.

    Check your PM.

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    • Hashtag changed the title to ⭐ # Sand Crabs [45 HOUR PROGGY] [ROAMING & AFKING] [BANKING] [POTIONS] [SPECIAL ATTACK] [RANGE SUPPORT] ⭐

    Hey, any reason for not adding crab island w/ banking support? i see i am able to start on the island and it will re-aggro and stuff. but i am unable to use potions as it does not path to the boat guy. Adding of this would be awesome. Cheers

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    2 hours ago, Flabby Fukr said:

    Hey, any reason for not adding crab island w/ banking support? i see i am able to start on the island and it will re-aggro and stuff. but i am unable to use potions as it does not path to the boat guy. Adding of this would be awesome. Cheers

    Hey, I can look into adding this in the future. Thanks for the suggestion.

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    3 hours ago, Hashtag said:

    Hey, I can look into adding this in the future. Thanks for the suggestion.

    TIA for even considering. I've suffered terrible bans in the past (2018/19) with roaming, or even stand still at the more popular spots east (I now see 'hop if crashed' performs much better now) as i believe was griefing players and probably receiving many reports. Island is much much quieter and never had a ban here (been using offsite bot). Potions would boost xp/h greatly. Script is awesome and even better than before. Cheers

    I am wondering, are re-aggro locations static? e.g each location has a static tile it re-aggro's at? just curious for antiban reasons. TIA :) 

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    6 hours ago, Flabby Fukr said:

    TIA for even considering. I've suffered terrible bans in the past (2018/19) with roaming, or even stand still at the more popular spots east (I now see 'hop if crashed' performs much better now) as i believe was griefing players and probably receiving many reports. Island is much much quieter and never had a ban here (been using offsite bot). Potions would boost xp/h greatly. Script is awesome and even better than before. Cheers

    I am wondering, are re-aggro locations static? e.g each location has a static tile it re-aggro's at? just curious for antiban reasons. TIA :) 

    Hey, thanks for the message. I've got plans to go through the script's code and try to modernize it a bit. I'm sure that would improve the script quite bit since I've got lots of suggestions that I want to introduce to the script. Re-aggro locations might be static, or have some randomizaiton, I can't remember for sure. But the general direction to reset aggro at should be static.

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