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  • My fisher starts spamming even tough its fishing


    Kirito

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    Title says it all also my cought counter is broke....

     

     

     

     

     

     

    package PowerFisher;
     
    import org.dreambot.api.script.AbstractScript;
    import org.dreambot.api.methods.Calculations;
    import org.dreambot.api.methods.interactive.NPCs;
    import org.dreambot.api.methods.map.Area;
    import org.dreambot.api.methods.map.Tile;
    import org.dreambot.api.methods.skills.Skill;
    import org.dreambot.api.script.Category;
    import org.dreambot.api.script.ScriptManifest;
    import org.dreambot.api.script.listener.PaintListener;
    import org.dreambot.api.utilities.Timer;
    import org.dreambot.api.wrappers.interactive.GameObject;
    import org.dreambot.api.wrappers.interactive.NPC;
     
    import java.awt.Color;
    import java.awt.Font;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Image;
    import java.io.IOException;
    import java.net.URL;
     
    import javax.imageio.ImageIO;
     
     
    @ScriptManifest(author = "Kirito", name = "Simple Power Fisher", version = 0.01, description = "Simply Fishes in Lumbridge Swamp.", category = Category.FISHING)
    public class PowerFisher extends AbstractScript implements PaintListener {
     
    private long startTime = System.currentTimeMillis();
        private int cought = 0;
        public State State;
     
    public void onStart() {
    //getCamera().rotateToPitch(383);
    getCamera().mouseRotateTo(Calculations.random(1,383), Calculations.random(1,383));
            getSkillTracker().start(Skill.FISHING);
            startTime = System.currentTimeMillis();
            //Area myArea = new Area(new Tile(3281, 3370), new Tile(3290, 3370), new Tile(3290, 3361), new Tile(3282, 3361));
            //myArea.contains(getLocalPlayer());
    }
     
    private enum State {
    WELCOME, FISH, DROP, NO_STATE, ROTATE
    };
     
    private State getState() {
    NPC spot = getNpcs().closest("Fishing spot");
    if (spot != null && spot.isOnScreen() && !getInventory().isFull() && getInventory().contains(item -> item != null && item.getName() != null && item.getName().contains("net"))) {
            {
                return State.FISH;
            } 
    }
            else if (getInventory().isFull())
            {
                return State.DROP;
            }
            return State.NO_STATE;
        }
    private String stateParser() {
             if (State == State.FISH) {
                return "FISHING";
            } else if (State == State.DROP) {
                return "Dropping";
            } else if (State == State.NO_STATE) {
                return "No idea";
            }
           else return "Waiting";
        }
     
     
    public void onExit() {
    }
     
        //START: Code generated using Enfilade's Easel
        private Image getImage(String url) {
            try {
                return ImageIO.read(new URL(url));
            } catch(IOException e) {
                return null;
            }
        }
     
        private final Color color1 = new Color(255, 255, 255);
     
        private final Font font1 = new Font("Arial", 0, 14);
     
        private final Image img1 = getImage("http://i63.tinypic.com/346qbe1.png");
     
        public void onRepaint(Graphics g1) {
            Graphics2D g = (Graphics2D)g1;
            g.drawImage(img1, 4, -1, null);
            g.setFont(font1);
            g.setColor(color1);
            g.drawString("Simple Power Fisher V0.01", 546, 461);
        }
        //END: Code generated using Enfilade's Easel
     
     
     
     
     
    @Override
       public int onLoop() {
    NPC spot = getNpcs().closest("Fishing spot");
           State = getState();
           switch(State){
               case FISH:
                   fish(spot);
                   break;
               case  ROTATE:
                    rotate();
                   break;
               case DROP:
                   drop();
                   break;
               case NO_STATE:
                   break;
           }
           return 100;
       }
     
     
     
       private double progressBar()
       {
           return ((double) (getSkills().getExperience(Skill.FISHING) - getSkills().getExperienceForLevel(getSkills().getRealLevel(Skill.FISHING)))
                   / (getSkills().getExperienceForLevel(getSkills().getRealLevel(Skill.FISHING) + 1) - getSkills().getExperienceForLevel(getSkills().getRealLevel(Skill.FISHING)))) * 100;
       }
       
       
       
       
       
       
       @Override
       public void onPaint(Graphics g)
       {
     
           g.setColor(new Color(48, 48, 48, 180));
           //g.fillRect(5, 240, 370, 99);
           g.setFont(new Font(Font.MONOSPACED, Font.ROMAN_BASELINE, 14));
           g.setColor(Color.BLUE);
           //g.drawString("Simple Power FISHper V0.01   -", 10, 260);
           g.drawString("Runtime: " + Timer.formatTime(System.currentTimeMillis() - startTime), 10, 260);
           g.drawString("Exp/hr: " + getSkillTracker().getGainedExperiencePerHour(Skill.FISHING) , 10, 280);
           g.drawString("Exp gained: " + getSkillTracker().getGainedExperience(Skill.FISHING), 10, 300);
           g.drawString("Levels gained: " + getSkillTracker().getGainedLevels(Skill.FISHING) , 220, 320);
          // g.drawRect(10, 310, 100, 15);
           g.fillRect(10, 310, (int) progressBar(), 15);
           g.drawString("Fish Cought: " + cought, 220, 300);
           g.drawString("State: " + stateParser(), 220, 280);
           g.drawImage(img1, -5, -1, null);
           g.setFont(font1);
           g.setColor(color1);
           g.drawString("Simple Power Fisher V0.01", 546, 461);
       }
       
       
       
       
       
       public void fish(NPC spot) {
           int fID = 317;
               if (getInventory().contains(i -> i.getName().contains("net"))  && !getInventory().isFull()) {
                   if (getLocalPlayer().distance(spot) >3) {
                    getWalking().walk(spot);
                       sleepUntil(() ->!getLocalPlayer().isMoving(), 300);
                   }else if (!getLocalPlayer().isAnimating() && !getLocalPlayer().isMoving() && spot.exists() && spot.isOnScreen()) { //&& myORE != null
                       int fCount = getInventory().count(438);
                       spot.interact("Net");
                           if(getLocalPlayer().isAnimating()) {
                               sleepUntil(() -> getInventory().count(fID) > fCount, Calculations.random(10000, 15000));
                               cought++;
                           }
                   }else getCamera().rotateToEntity(getGameObjects().closest("spot"));
                   //}else getCamera().mouseRotateTo(Calculations.random(1,383), Calculations.random(1,383));
               }else if (getInventory().isFull()) {
                   State = State.DROP;
               }
               }
          // }
       
       private void rotate() {
        getCamera().mouseRotateTo(Calculations.random(1,383), Calculations.random(1,383));
        State = State.FISH;
       }
       
       private void drop() {
        if (getInventory().isFull()) {
    //getInventory().dropAll("ore");
        log("Status: Dropping all Ores");
    getInventory().dropAllExcept(f -> f != null &&f.getName().contains("net"));
        }else if (getInventory().isFull()) {
                    State = State.FISH;
                }
            }
       
    }
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    If it is fishing it is animation ~50% of the time, use interacting entity instead.

    !getLocalPlayer().isAnimating() into !getLocalPlayer().interacting(spot)?

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    your caught counter checks if it's animating right after it interacts with the fishing spot, you don't get a fish by clicking the spot, you get it periodically throughout the animations after fishing.

    You should probably add something either in onMessage or an inventory tracker.

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    your caught counter checks if it's animating right after it interacts with the fishing spot, you don't get a fish by clicking the spot, you get it periodically throughout the animations after fishing.

    You should probably add something either in onMessage or an inventory tracker.

    what about placing the cought counter straight behind the cast method?

     

    @ ok thats fixed but now the cought/ph is fucked up -.- it keeps saying [2147483647].......

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    !getLocalPlayer().isAnimating() into !getLocalPlayer().interacting(spot)?

    When your fishing it isnt anymating 100% of the time you got up periodically, then it isnt animating for a small time. So you should check if you're interacting with the fishingspot.

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