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    Just a few bugs I found after babysitting it for about 3 hours. 

     

    -Once a door is destroyed the bot tries open the door even though it can walk through it and just stands there trying. 

    -Has a hard time dealing with brawlers, stands there like a bot in-front of brawlers.

    -Once the game is over it sometimes walks across the plank going back to the bank instead of the boats cross plank.

    -Doesn't support Abyssal Dagger (p++) Special attack.

    -Just slow moving in general. Feel like the delays could be lowered and make it a lot better. 

     

    Thanks

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    Just a few bugs I found after babysitting it for about 3 hours. 

     

    -Once a door is destroyed the bot tries open the door even though it can walk through it and just stands there trying. 

    -Has a hard time dealing with brawlers, stands there like a bot in-front of brawlers.

    -Once the game is over it sometimes walks across the plank going back to the bank instead of the boats cross plank.

    -Doesn't support Abyssal Dagger (p++) Special attack.

    -Just slow moving in general. Feel like the delays could be lowered and make it a lot better. 

     

    Thanks

    Thank you for the feedback. I'll take these subjects into notice when I am rewriting this script =)

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    Works good I've found a bug while testing it yesterday. When the bot try's to open a broken door (which you cant open) it will sit there and continue to try to open it rather than just walking through. Also the walk feature is very choppy. 

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