Daskie 0 Share Posted November 9, 2015 So i'm brand new to dreambot scripting, but not to Java. With the help of the tutorials I found on the forums, and the API, I got right into things fairly smoothly, which is exciting. However, I ran into an issue when It came time to experiment with walking that I have failed to find a solution for. Essentially the walk() function doesn't seem to be working properly. It fails every time I've tried to use it or similar functions like walkExact() or walkOnScreen(). Occasionally the mouse will move across the screen, but that's it. For example, the simple code below will log "walk unsuccessful" every time: (Using IntelliJ) import org.dreambot.api.methods.map.Area; import org.dreambot.api.script.AbstractScript; import org.dreambot.api.script.Category; import org.dreambot.api.script.ScriptManifest; @ScriptManifest(category = Category.MISC, name = "Testing", author = "Yours Truly", version = 1.0 public class TestBot extends AbstractScript { private Area testArea; @Override public void onStart() { log("starting..."); int x = getLocalPlayer().getX(); int y = getLocalPlayer().getY(); testArea = new Area(x - 1, y - 1, x + 1, y + 1, 0); } @Override public int onLoop() { if (getWalking().walk(testArea.getRandomTile())) { log("walk successful"); } else { log("walk unsuccessful"); } return 5000; } @Override public void onExit() { } } I should note however that most of what I've tried has been successful, such as... private void printGameObjects() { GameObject[] gos = getGameObjects().getObjectsOnTile(getLocalPlayer().getTile()); if (gos != null) { for (GameObject go : gos) { log(go.getName() + ", "); } } } private void printNearestNPC() { NPCs npcs = getNpcs(); NPC npc = npcs.closest(n -> n != null); if (npc != null) { log(npc.getName() + " (" + npc.distance() + ")"); } } private void printDistanceToNearestBank() { BankLocation bank = getBank().getClosestBankLocation(); log(bank.name() + " (" + bank.getCenter().distance() + ")"); } I've tried directly copy pasting the BasicWoodcutter tutorial code, which fails to walk. Additionally, I've tried running a few free scripts, which all run fine, but never actually move. Hopefully i'm just being dumb and missing something obvious, but any assistance would be welcome. Link to comment Share on other sites More sharing options...
DeadlyLazy 22 Share Posted November 9, 2015 left foot, right foot, left foot, right foot and so on Link to comment Share on other sites More sharing options...
Diddy 265 Share Posted November 9, 2015 private Area newArea = new Area(x1,y1x2,y2, 0);getWalking().walk(newArea.getCenter()); sleepUntil(() -> getWalking().getDestination().distance() < Calculations.random(5, 7) , Calculations.random(3400, 4250)); you get get your coördinates using your dreambot client -> Tools -> Debugging -> Position player Link to comment Share on other sites More sharing options...
Dreamlicker 750 Share Posted November 9, 2015 Get the local players tile in your first set of assignments and use that as the area. Draw the center tile on screen. It's probably just an issue with your area. Link to comment Share on other sites More sharing options...
Dogerina 330 Share Posted November 9, 2015 left foot, right foot, left foot, right foot and so onya, but learn 2 crawl first Link to comment Share on other sites More sharing options...
Val 125 Share Posted November 9, 2015 left foot, right foot, left foot, right foot and so on pls stop trollering master legend trol Link to comment Share on other sites More sharing options...
Daskie 0 Author Share Posted November 10, 2015 Alright, so I boiled my code down to an extremely simple walking instruction. Using the debug tool, my player's coordinates are (3079, 3250). This code should cause the player to walk one tile diagonally... @Override public int onLoop() { Tile tile = new Tile(3079 + 1, 3250 + 1); getWalking().walk(tile); sleepUntil(() -> getWalking().getDestinationDistance() == 0, 5000); return 5000; } Here is a video of what happened instead. As you can see, the cursor moved from where it was to the right side of the screen. After that, nothing happened. I decided to test another simple free script. Here is a video of my client running Fran's Chicken Destruction script. Again, i'm only getting subtle mouse movements and a small change in camera angle, similar to what I've seen in other testing. I suspect I'm missing some small crucial thing, having never done this before, but i'm at a loss as to wtf is going on... Link to comment Share on other sites More sharing options...
Dreamlicker 750 Share Posted November 10, 2015 Alright, so I boiled my code down to an extremely simple walking instruction. Using the debug tool, my player's coordinates are (3079, 3250). This code should cause the player to walk one tile diagonally... @Override public int onLoop() { Tile tile = new Tile(3079 + 1, 3250 + 1); getWalking().walk(tile); sleepUntil(() -> getWalking().getDestinationDistance() == 0, 5000); return 5000; } Here is a video of what happened instead. As you can see, the cursor moved from where it was to the right side of the screen. After that, nothing happened. I decided to test another simple free script. Here is a video of my client running Fran's Chicken Destruction script. Again, i'm only getting subtle mouse movements and a small change in camera angle, similar to what I've seen in other testing. I suspect I'm missing some small crucial thing, having never done this before, but i'm at a loss as to wtf is going on... Your game needs to be in fixed video mode with default zoom to work properly. Link to comment Share on other sites More sharing options...
Daskie 0 Author Share Posted November 10, 2015 Your game needs to be in fixed video mode with default zoom to work properly. Damn, that was it. Thank you!! So for future reference, fixed video mode, default zoom, anything else? Does camera angle affect anything? Also, is there a source for this sort of need-to-know information, or is it just common rs botting knowledge? Link to comment Share on other sites More sharing options...
RealEngine 24 Share Posted November 10, 2015 Damn, that was it. Thank you!! So for future reference, fixed video mode, default zoom, anything else? Does camera angle affect anything? Also, is there a source for this sort of need-to-know information, or is it just common rs botting knowledge? camera angle doesnt change anything. The only things that you need are default zoom and fixed. I personally had this problem as well. I think dreambot should do a better job of when you frist download the client, making sure this information is right in your face. Link to comment Share on other sites More sharing options...
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