LuxeLegacy 7 Posted February 13 (edited) AI High Alchemy Pro – Your Smart Assistant in OSRS! 🚀 🔹 Flexible Adaptation The script automatically adjusts delays and execution speed to match a real player's behavior, ensuring fluid and natural gameplay. It dynamically balances speed between 950 - 1200 spells per hour while avoiding suspicious patterns. 🔹 Live Player Emulation Advanced randomized behavior algorithms introduce slight timing variations (±100ms) and 1-2% intentional misclicks, making every session unique and unpredictable. This prevents detection by anti-cheat systems and simulates authentic human play. 🔹 Intuitive Interface A simple and user-friendly control panel allows you to input your alchemy item before starting. The script provides smooth, automated execution while keeping the process clear and accessible for the user. 🔹 High Efficiency & Smart Optimization AI-driven speed control adapts automatically to maintain at least 950 spells per hour, ensuring steady magic experience gains and gold income while staying within safe activity limits. Execution speed adjusts gradually, preventing sudden spikes that could trigger detection. 🔹 Real-Time Logging & Visual Statistics A built-in HUD overlay displays critical information, including: ✅ Spells Cast ✅ Experience Gained ✅ Current Magic Level ✅ Session Duration ✅ Live Performance Metrics With an easy-to-read semi-transparent UI, you can monitor progress effortlessly while staying focused on your gameplay. 📌 Conclusion AI High Alchemy Pro is a next-generation OSRS magic training tool designed for smooth, safe, and efficient spellcasting. With dynamic behavior simulation, anti-ban mechanisms, and real-time adaptation, it minimizes detection risks while maximizing comfort and effectiveness. Whether you're grinding XP or making GP, this script ensures top-tier performance with zero hassle! 🎮✨ AIHighAlchemyPro v 0.1.txt Edited February 13 by LuxeLegacy YUNGTHUGFATGP 1
YUNGTHUGFATGP 132 Posted February 13 First download, thank you! Will do some testing shortly! LuxeLegacy 1
heygreenbot 2 Posted June 22 (edited) @LuxeLegacy Can you post jar file? I'm not sure how to turn txt into jar? Edited June 22 by heygreenbot
msemtex 6 Posted June 25 @heygreenbot You will need to go through the basic script setup under the Guides section, then you can import the txt file content into Eclipse/Netbeans etc, import DB client.jar and compile the script to build your own .jar file
morten1ela 33 Posted Tuesday at 08:48 PM (edited) The only AI in this the the AI used to write the thing. random.nextInt(100) randomDelay(500, 800) randomDelay(50, 120) randomDelay(900, 1300) randomDelay(-100, 100) random.nextInt(max - min + 1) + min https://dreambot.org/javadocs/org/dreambot/api/methods/Calculations.html#random(double,double) log("⚠️ Error: Please enter an item name!") log("⛔ Error: Item '" + itemToAlch + "' not found! Stopping the script.") https://dreambot.org/javadocs/org/dreambot/api/utilities/Logger.html#error(java.lang.Object) Line 21: private long startTime; Line 33: startTime = System.currentTimeMillis(); Line 33: startTime = System.currentTimeMillis(); Line 80: long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds Line 80: long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds Line 80: long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds Line 80: long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds Line 81: int spellsPerHour = (int) ((alchCount / (elapsedTime / 3600.0))); // Speed calculation Line 120: startTime = System.currentTimeMillis(); Line 120: startTime = System.currentTimeMillis(); Line 146: g.drawString("Time: " + getRuntime(), 10, 130); Line 146: g.drawString("Time: " + getRuntime(), 10, 130); Line 150: private String getRuntime() { Line 151: long seconds = (System.currentTimeMillis() - startTime) / 1000; Line 151: long seconds = (System.currentTimeMillis() - startTime) / 1000; https://dreambot.org/javadocs/org/dreambot/api/utilities/Timer.html private void updateStats() { gainedXP = Skills.getExperience(Skill.MAGIC) - startXP; currentLevel = Skills.getRealLevel(Skill.MAGIC); } https://dreambot.org/javadocs/org/dreambot/api/methods/skills/SkillTracker.html item.interact(); alchCount++; Sleep.sleep(randomDelay(900, 1300)); You may want to wrap the sleep in an if statement in the event interact fails, so you don't sleep for nothing. Edited Tuesday at 08:50 PM by morten1ela Chieftain 1
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