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  • [AI High Alchemy Pro] Smart & Safe Alching | Human-Like Behavior | Minimal Ban Risk 🚀


    Recommended Posts

    Posted (edited)

    AI High Alchemy Pro – Your Smart Assistant in OSRS! 🚀

     

    🔹 Flexible Adaptation
    The script automatically adjusts delays and execution speed to match a real player's behavior, ensuring fluid and natural gameplay. It dynamically balances speed between 950 - 1200 spells per hour while avoiding suspicious patterns.

    🔹 Live Player Emulation
    Advanced randomized behavior algorithms introduce slight timing variations (±100ms) and 1-2% intentional misclicks, making every session unique and unpredictable. This prevents detection by anti-cheat systems and simulates authentic human play.

    🔹 Intuitive Interface
    A simple and user-friendly control panel allows you to input your alchemy item before starting. The script provides smooth, automated execution while keeping the process clear and accessible for the user.

    🔹 High Efficiency & Smart Optimization
    AI-driven speed control adapts automatically to maintain at least 950 spells per hour, ensuring steady magic experience gains and gold income while staying within safe activity limits. Execution speed adjusts gradually, preventing sudden spikes that could trigger detection.

    🔹 Real-Time Logging & Visual Statistics
    A built-in HUD overlay displays critical information, including:
    Spells Cast
    Experience Gained
    Current Magic Level
    Session Duration
    Live Performance Metrics
    With an easy-to-read semi-transparent UI, you can monitor progress effortlessly while staying focused on your gameplay.

    📌 Conclusion
    AI High Alchemy Pro is a next-generation OSRS magic training tool designed for smooth, safe, and efficient spellcasting. With dynamic behavior simulation, anti-ban mechanisms, and real-time adaptation, it minimizes detection risks while maximizing comfort and effectiveness. Whether you're grinding XP or making GP, this script ensures top-tier performance with zero hassle! 🎮

    AIHighAlchemyPro v 0.1.txt

    Edited by LuxeLegacy
    • 4 months later...
    Posted

    @heygreenbot You will need to go through the basic script setup under the Guides section, then you can import the txt file content into Eclipse/Netbeans etc, import DB client.jar and compile the script to build your own .jar file

    Posted (edited)

    The only AI in this the the AI used to write the thing.
     

    random.nextInt(100)
    randomDelay(500, 800)
    randomDelay(50, 120)
    randomDelay(900, 1300)
    randomDelay(-100, 100)
    random.nextInt(max - min + 1) + min

    https://dreambot.org/javadocs/org/dreambot/api/methods/Calculations.html#random(double,double)

     

    log("⚠️ Error: Please enter an item name!")
    log(" Error: Item '" + itemToAlch + "' not found! Stopping the script.")

    https://dreambot.org/javadocs/org/dreambot/api/utilities/Logger.html#error(java.lang.Object)
     

    	Line 21:     private long startTime;
    	Line 33:         startTime = System.currentTimeMillis();
    	Line 33:         startTime = System.currentTimeMillis();
    	Line 80:         long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds
    	Line 80:         long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds
    	Line 80:         long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds
    	Line 80:         long elapsedTime = (System.currentTimeMillis() - startTime) / 1000; // Time in seconds
    	Line 81:         int spellsPerHour = (int) ((alchCount / (elapsedTime / 3600.0))); // Speed calculation
    	Line 120:                     startTime = System.currentTimeMillis();
    	Line 120:                     startTime = System.currentTimeMillis();
    	Line 146:             g.drawString("Time: " + getRuntime(), 10, 130);
    	Line 146:             g.drawString("Time: " + getRuntime(), 10, 130);
    	Line 150:     private String getRuntime() {
    	Line 151:         long seconds = (System.currentTimeMillis() - startTime) / 1000;
    	Line 151:         long seconds = (System.currentTimeMillis() - startTime) / 1000;

    https://dreambot.org/javadocs/org/dreambot/api/utilities/Timer.html

     

        private void updateStats() {
            gainedXP = Skills.getExperience(Skill.MAGIC) - startXP;
            currentLevel = Skills.getRealLevel(Skill.MAGIC);
        }

    https://dreambot.org/javadocs/org/dreambot/api/methods/skills/SkillTracker.html

     

            item.interact();
            alchCount++;
            Sleep.sleep(randomDelay(900, 1300));

    You may want to wrap the sleep in an if statement in the event interact fails, so you don't sleep for nothing.

    Edited by morten1ela

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